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Solution #452

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Solution #452

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verbik
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@verbik verbik commented Aug 22, 2023

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main.py Outdated
Comment on lines 13 to 14
if not Race.objects.filter(name=race_name).exists():
race = Race.objects.create(

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main.py Outdated
description=player_attributes["race"]["description"]
)
if created:
for skill in player_attributes["race"].get("skills"):

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Suggested change
for skill in player_attributes["race"].get("skills"):
for skill in player_attributes["race"].get("skills", []):

Possible error if not use default attribute

main.py Outdated
Comment on lines 24 to 30
if player_attributes.get("guild"):
guild, created = Guild.objects.get_or_create(
name=player_attributes["guild"]["name"],
description=player_attributes["guild"]["description"]
)
else:
guild = None

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Suggested change
if player_attributes.get("guild"):
guild, created = Guild.objects.get_or_create(
name=player_attributes["guild"]["name"],
description=player_attributes["guild"]["description"]
)
else:
guild = None
guild = None
if player_attributes.get("guild"):
guild, created = Guild.objects.get_or_create(
name=player_attributes["guild"]["name"],
description=player_attributes["guild"]["description"]
)

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@ArsenPidhoretskyi ArsenPidhoretskyi left a comment

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Well done!

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2 participants