Skip to content

Commit

Permalink
Translate /GodotHub/Resources/Strings.resx in fr
Browse files Browse the repository at this point in the history
translation completed for the source file '/GodotHub/Resources/Strings.resx'
on the 'fr' language.
  • Loading branch information
transifex-integration[bot] authored and mattiascibien committed Nov 29, 2021
1 parent fbdbe39 commit f41625f
Showing 1 changed file with 246 additions and 0 deletions.
246 changes: 246 additions & 0 deletions GodotHub/Resources/Strings.fr.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,246 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="InstallCommandDescription" xml:space="preserve">
<value>Installer une version de Godot </value>
</data>
<data name="InstallCommandUnstableOptionDescription" xml:space="preserve">
<value>Vérifier les versions instables </value>
</data>
<data name="InstallCommandVersionArgumentDescription" xml:space="preserve">
<value>La version à installer </value>
</data>
<data name="ListCommandDescription" xml:space="preserve">
<value>Listes installées (et disponibles) Godot </value>
</data>
<data name="ListCommandOnlineOptionDescription" xml:space="preserve">
<value>Lister les versions de Godot disponibles en ligne </value>
</data>
<data name="RootCommandDescription" xml:space="preserve">
<value>Installateur Godot et gestionnaire de version </value>
</data>
<data name="UnsupportedOSExceptionMessage" xml:space="preserve">
<value>Système d'exploitation non pris en charge </value>
</data>
<data name="UnsupportedArchitectureExceptionDefaultMessage" xml:space="preserve">
<value>Impossible de déterminer l'architecture </value>
</data>
<data name="UnsupportedArchitectureExceptionMessageWithParameter" xml:space="preserve">
<value>Impossible de déterminer l'architecture du package {0}</value>
</data>
<data name="CreateLocalConfigurationCommandDescription" xml:space="preserve">
<value>Crée une configuration locale pour le dossier </value>
</data>
<data name="LocalConfigurationCommandMigrateOptionDescription" xml:space="preserve">
<value>Migre l'ancien fichier .godot-version</value>
</data>
<data name="CreateLocalConfigurationCommandUseVersionOptionDescription" xml:space="preserve">
<value>Spécifie la version à utiliser dans notre configuration locale </value>
</data>
<data name="InstallCommandMonoOptionDescription" xml:space="preserve">
<value>Installer une version qui a Mono </value>
</data>
<data name="InstallCommandHeadlessOptionDescription" xml:space="preserve">
<value>Installer une version "headless"</value>
</data>
<data name="InstallCommandCheckAvailabilityMessage" xml:space="preserve">
<value>Vérification de la disponibilité de {0} (mono = {1}) (headless = {2})</value>
</data>
<data name="InstallCommandLatestVersionMessage" xml:space="preserve">
<value>La dernière {0} version est {1}</value>
</data>
<data name="InstallCommandVersionNotFoundMessage" xml:space="preserve">
<value>La version {0} n'a pas été trouvée sur le référentiel </value>
</data>
<data name="InstallCommandMonoNotFoundMessage" xml:space="preserve">
<value>La version {0} n'a pas de package avec Mono </value>
</data>
<data name="InstallCommandPackageNotFoundMessage" xml:space="preserve">
<value>Impossible de trouver un package pour {0} - {1}</value>
</data>
<data name="InstallCommandInstallationCompleteMessage" xml:space="preserve">
<value>Version {0} (Mono = {1} ) ("headless" = {2} ) installée </value>
</data>
<data name="InstallCommandDownloadingMessage" xml:space="preserve">
<value>Téléchargement</value>
</data>
<data name="ListCommandInstalledVersionsHeader" xml:space="preserve">
<value>Versions de Godot installées</value>
</data>
<data name="ListCommandExternalVersionFormat" xml:space="preserve">
<value>- {0}(externe)</value>
</data>
<data name="ListCommandLocalVersionFormat" xml:space="preserve">
<value>- {0}</value>
</data>
<data name="ListCommandOnlineVersionsHeader" xml:space="preserve">
<value>Versions disponibles de Godot </value>
</data>
<data name="ListCommandOnlineVersionFormat" xml:space="preserve">
<value>- {0} (mono disponible = {1} ) </value>
</data>
<data name="RegisterCommandDescription" xml:space="preserve">
<value>enregistrer une installation godot externe </value>
</data>
<data name="RegisterCommandCustomVersionArgumentDescription" xml:space="preserve">
<value>L'identifiant de version personnalisé à utiliser (c'est-à-dire "X.Y-dev") </value>
</data>
<data name="RegisterCommandPathArgumentDescription" xml:space="preserve">
<value>Le chemin vers l'installation de godot </value>
</data>
<data name="RegisterCommandCompletedMessage" xml:space="preserve">
<value>Enregistré {0}comme {1}</value>
</data>
<data name="RunCommandDescription" xml:space="preserve">
<value>Lanches Godot dans l'annuaire en cours </value>
</data>
<data name="RunCommandUseVersionOptionDescription" xml:space="preserve">
<value>La version à lancer </value>
</data>
<data name="RunCommandCmdLineArgumentDescription" xml:space="preserve">
<value>La ligne de commande à passer à Godot </value>
</data>
<data name="RunCommandCannotFindVersionMessage" xml:space="preserve">
<value>Impossible de trouver une version à exécuter. Spécifiez-le avec le paramètre -u &lt;version&gt;</value>
</data>
<data name="UninstallCommandDescription" xml:space="preserve">
<value>Désinstaller une version de Godot spécifique </value>
</data>
<data name="UninstallCommandVersionArgumentDescription" xml:space="preserve">
<value>La version à installer </value>
</data>
<data name="UninstallCommandUninstallingMessage" xml:space="preserve">
<value>Désinstallation {0}</value>
</data>
<data name="UninstallCommandUninstallCompleteMessage" xml:space="preserve">
<value>Godot {0}désinstallé. </value>
</data>
<data name="UnregisterCommandDescription" xml:space="preserve">
<value>Désinscrire une installation Godot externe </value>
</data>
<data name="UnregisterCommandCustomVersionArgumentDescription" xml:space="preserve">
<value>La version personnalisée à désinscrire (c'est-à-dire "X.Y-dev") </value>
</data>
<data name="UnregisterCommandUnregisterCompleteMessage" xml:space="preserve">
<value>Non enregistré {0}</value>
</data>
<data name="UnregisterCommandVersionNotExternalMessage" xml:space="preserve">
<value>La version {0} ne correspond pas à une version externe</value>
</data>
</root>

0 comments on commit f41625f

Please sign in to comment.