A single modded Counter-Strike 2 (CS2) Modded Dedicated Server that you can change the active mod on the server from chat or server console. Maps are preconfigured per game mode and change when the game mode changes.
Each game mode has a hand full of maps preset so you are ready to go and it's easy to add more.
- 1v1 (with arenas) (Steam API key required)
- Aim Maps
- Armsrace
- AWP Maps
- Casual
- Deathmatch (Steam API key required)
- Competitive (using MatchZy)
- Practice (record grenade throws etc)
- GunGame
- Mini-style Maps
- Retake
- Executes
- Wingman (allows more than 4 players) (Steam API key required)
- KZ (Steam API key required)
- BHop (Steam API key required)
- Surf (Steam API key required)
- ScoutzKnivez (Steam API key required)
- Mini Games (Steam API key required)
- Course format (tests players with different traps, kz, surf, bhop) (Steam API key required)
- Prefire
- Hide n Seek (Steam API key required)
- Soccer (Steam API key required)
Every time you want to boot the server, you should run gcp.sh
(if on Google Cloud) or install.sh
(on Linux) and it will ensure your OS is up to date, CS2 is up to date, and pull down the latest patches from this mod (any updates that I push up).
Obviously, any changes you have made to the files in this mod will be overwritten so I have created a "custom files" folder where you mirror the contents of the game/csgo/
folder, and any files you want to tweak, you put in there in the same spot and they will always overwrite the mods default files. Read more about it here.
The simple quick setup:
- Create your firewall rules
- Provision your server on Google Cloud
- SSH into server
- Install mod
- Create your custom files for hostname, admins etc
- Ensure you have followed the steps for creating an online server or LAN server
- Kill server if running
./stop.sh
and start againgcp.sh
(if on Google Cloud) orinstall.sh
(on Linux)
Your server should be up and running!
To check everything is working correctly run the following commands in the server console:
meta list
and you should seeCounterStrikeSharp
in the outputcss_plugins list
and you should see a few plugins in the output
If you see content in both; everything is working.
Important
Using RCON whilst connected to the server does not work. See discussion here. The current work arounds are:
Useful things to know:
Getting up and running:
Mod | Version | Developer | Why |
---|---|---|---|
Metamod:Source | 2.0.0-1293 |
Community-Project | Sits between the Game and the Engine, and allows plugins to intercept calls that flow between |
CounterStrikeSharp | 247 |
roflmuffin | Attempts to implement a .NET Core scripting layer on top of a Metamod Source Plugin, allowing developers to create plugins that interact with the game server in a modern language (C#) |
CleanerCS2 | v1.0.3 |
Poggicek | Allows you to filter out console prints with regular expressions |
ServerListPlayersFix | 1.0.1 SDK Rebuild 28/6/2024 |
Poggicek | Fixes players not showing up in the server browser |
CSSharp-Fixes | 1.0.1 |
CharlesBarone | This plugin is intended to replace CS2Fixes for servers that run CS# since CS2Fixes often conflicts with CS# plugins. |
CS2VoiceFix | 1.0.0 |
Poggicek | Experimental plugin that attempts to fix voice chat breaking after addon unloads. (Disabled by Default - see here activation steps.) |
AnnouncementBroadcaster | 0.3.1 |
Lengrann | Conditional messages, OnCommand, OnPlayerConnect, OnRoundStart, and TimerMsgs. |
AntiRush | 1.0.1 |
oscar-wos | Customize your own boundaries on maps to teleport, warn, hurt, and kill players/bots trying to cross contraint areas. |
CS2Rcon | 1.2.0 |
LordFetznschaedl | This is a rudimentary implementation of a RCON plugin using CounterStrikeSharp as RCON does not work whilst connected to the server |
CSTV-Discord | 1.2.7 |
K4ryuu | Discord Webhook message broadcasts with full-match or single round demo uploads to Mega Upload or direct to Discord. |
CustomRounds | 0.0.9 |
schwarper | Custom rounds for weapon practice on aim/awp/etc maps when default weapons don't cut it |
Deathmatch | 1.1.6 |
NockyCZ | Custom Deathmatch plugin (Includes custom spawnpoints, multicfg, gun selection, spawn protection, etc) |
Deathrun Manager | 0.0.8 |
leoskiline | Improves Deathrun gameflow. |
Discord Utilities | 2.0.5 |
NockyCZ | (Enabled by default.) 2-Way chat relay, discord role/game-server perm mgmt, event monitoring, and player reporting. How? |
Executes | 1.0.5 |
zwolof & B3none | Implementation of executes. Based on the version for CS:GO by Splewis. |
ExecAfter | 1.0.0 |
Kus | Executes a command after server event (i.e. OnMapStart) or a delay. |
FunMatchPlugin | 1.1.0 |
TitaniumLithium | Executes a command after server event (i.e. OnMapStart) or a delay. |
GameModeManager | 1.0.43 |
nickj609 | Simplified administration and voting management for custom modes and map switching/extending. |
GunGame | 1.1.1 |
ssypchenko | GunGame mode |
K4-Arenas | 1.4.4 |
K4ryuuu | A plugin that allows players to fight 1v1 in ranked arenas. |
Map Configs | 1.0.6 |
oqyh | Allows you to quick and easily create unique configuration files for each map on your server. |
MatchZy | 0.7.13 |
shobhit-pathak | MatchZy is a plugin for running and managing practice/pugs/scrims/matches with easy configuration! |
MultiModGameStateMgr | 0.0.1 |
audiomaster99 | Assisting with game states when the server is empty, and gains a player. Be sure to unload with conflicting plugins (ex. Retakes), and reload plugin switching away from conflicting plugins. |
OpenPrefirePrac | 0.1.39 |
Lengran | Similar to Yprac and Refrag prefire modes. |
Remove Map Weapons | 1.0.1 |
Kus | Remove weapons from the map as mp_weapons_allow_map_placed 0 does not work. |
Retakes | 2.0.7 |
B3none | Implementation of retakes. Based on the version for CS:GO by Splewis. |
Retakes Allocator | 2.3.10 |
yonilerner | Advanced weapon allocation for retakes |
BombAnnouncer | 0.0.6 |
audiomaster99 | Graphical Bombsite Announcer using Center HUD image capability. |
Instadefuse | 1.4.3 |
B3none | Allows a CT to instantly defuse the bomb when nothing can prevent defusal. |
Retakes-Zones | 1.0.2 |
oscar-wos | Invisible walls that bounce players back into the right direction of the Retake objectives. |
RockTheVote | 1.8.5-custombuild |
abnerfs | General purpose CS2 map voting plugin. |
SimpleAdmin | v0.1.2 |
connercsbn | Adds basic administrator functions |
SharpTimer | 0.2.6 |
DEAFPS | All-in-One BHop/KZ/Surf/etc timer, movement-unlocker, ranking, and stats plugin |
Tags | Build 36 |
daffyyyy | Adds Tags to a select group of clients' aliases on the server |
Whitelist | 1.0.0 |
PhantomYopta | Restricts access to the server for SteamID members/employees listed in the whitelist. How? |
Note
Any reference to a path is always the root of the installation. Which on Linux will typically be /home/steam/cs2/
and on Windows where ever you extracted the zip.
For example on Linux:
/custom_files/addons/counterstrikesharp/configs/admins.json
full path is /home/steam/cs2/custom_files/addons/counterstrikesharp/configs/admins.json
/game/csgo/addons/counterstrikesharp/configs/admins.json
full path is /home/steam/cs2/game/csgo/addons/counterstrikesharp/configs/admins.json
Any changes you have made to the files in this mod will be overwritten when the update scripts are ran. I have created a folder /custom_files/
in the root of the project, where you mirror the contents of the csgo/
folder, and any files you want to tweak, you put in there in the same spot and they will always overwrite the mods default files.
So this can be used to set the server hostname to something you want, set the RCON or serverpassword or set the admins of the server.
You can see an example of what I use on my server in the /custom_files_example/
directory, which sets the hostname, server image and admins.
For example; if you want to add yourself as an admin, that file is located /game/csgo/addons/counterstrikesharp/configs/admins.json
. So to make your tweak to it, you would copy that file to /custom_files/addons/counterstrikesharp/configs/admins.json
and add yourself as an admin at the bottom. Then when the update scripts run, it will copy your custom file at /custom_files/addons/counterstrikesharp/configs/admins.json
and overwrite the default mod file at /game/csgo/addons/counterstrikesharp/configs/admins.json
.
If you want to change the server name, or make any changes to any mod settings use the /cfg/custom_MOD.cfg
as it executes at the end and can overwrite any setting. So if you wanted to change the server name for GunGame, you would copy /game/csgo/cfg/custom_dm.cfg
to /custom_files/cfg/custom_dm.cfg
and and write hostname "shipREKT GunGame +Deathmatch +Turbo"
and any other settings you want and this file will overwrite /game/csgo/cfg/custom_dm.cfg
each time the gcp.sh
/install.sh
/win.bat
script is ran, and these settings will run at the end when you load the GunGame mod.
If a plugin creates a config file in the plugins folder where the dll is (i.e.: /game/csgo/addons/counterstrikesharp/plugins/CS2AnnouncementBroadcaster/cfg/messages.json
) it will be deleted when the server starts as the addons
folder is deleted to make sure old plugins are removed if I removed them. You need to copy this file and your changes to your /custom_files/
folder so it merges it back in. You would put the example file in /custom_files/addons/counterstrikesharp/plugins/CS2AnnouncementBroadcaster/cfg/messages.json
and every time the server starts it will merge it back in and you will have your changes.
To generate this directory, you can run the gcp.sh
script (if on Google Cloud), install.sh
script on Linux once or on win.bat
script on Windows where you extracted the mod zip and this is where you would put your custom modifications.
If you are hosting an online server, you need to create a Steam Game Login Token, your server will not run online without this. Put this value in the STEAM_ACCOUNT
environment variable.
You also need to create an authorization key which will allow your server to download maps from the workshop. Put this value in the API_KEY
environment variable.
See all available environment variables.
You must connect to the server from the public IP, not the LAN IP even if you are on the same network. The script logs the public IP Starting server on XXX.XXX.XXX.XXX:27015
Set the environment variable LAN
to 1
.
You also need to create an authorization key which will allow your server to download maps from the workshop. Put this value in the API_KEY
environment variable.
See all available environment variables.
On Windows set these in win.ini
.
Key | Default value | What is it |
---|---|---|
API_KEY |
changeme |
To download maps from the workshop, your server needs access to the steam web api. To allow this you'll need an authorization key which you can generate here |
IP |
`` | Not required. Allows the server IP to be set. Useful if a CS2 server needs to be bound to a specific IP address. |
PORT |
27015 |
Server port |
MAXPLAYERS |
32 |
Max player limit |
CUSTOM_FOLDER |
custom_files |
Folder of your own modifications to the mod that mirror the csgo/ structure and overwrite the mode files. More on that here |
RCON_PASSWORD |
changeme |
RCON password to control server from console also remotely configure |
STEAM_ACCOUNT |
`` | To host a server online, you need to create a Steam Game Login Token. Your server will not run online without this |
SERVER_PASSWORD |
`` | If you want a password protected server |
LAN |
0 |
If the server is a LAN only server |
EXEC |
on_boot.cfg |
Config file to run when server boots. If switching gamemode, it's recommended to do a delay see the example on_boot.cfg file |
DUCK_DOMAIN |
`` | (Linux only) Duck DNS domain if you want to utalise the free service to get a domain for your server instead of IP |
DUCK_TOKEN |
`` | (Linux only) Duck DNS access token to update domain when server boots |
To download maps from the workshop, your server needs access to the steam web api. To allow this you'll need an authorization key which you can generate here and set API_KEY
to the key.
The console command for hosting a workshop map is host_workshop_map fileid
where fileid
is the number that comes after ?id=
in the workshop URL for example: https://steamcommunity.com/sharedfiles/filedetails/?id=2433686680
The console command for hosting a workshop collection is host_workshop_collection collectionid
where collectionid
is the number that comes after ?id=
in the workshop URL for example: https://steamcommunity.com/sharedfiles/filedetails/?id=1092904694. This command will then download all maps in the collection and create a mapgroup out of them, then host it.
Copy the file /game/csgo/gamemodes_server.txt
following the custom files steps (/custom_files/gamemodes_server.txt
) and add the maps you want per gamemode. Most gamemodes fall under casual, but I have created unique groups for each mode so adding your own maps is easy by updating this one file.
It isn't required, but you should add the fileid into /game/csgo/subscribed_file_ids.txt
following the custom files steps (/custom_files/subscribed_file_ids.txt
) so the server keeps it up to date.
gcloud compute firewall-rules create source \
--allow tcp:27015-27020,tcp:80,udp:27015-27020
Ensure you have all the settings for your environment variables.
If you have issues with the server not handling load, you may want to consider compute-optimized machine c2-standard-4
.
gcloud beta compute instances create <instance-name> \
--maintenance-policy=TERMINATE \
--project=<project> \
--zone=australia-southeast1-c \
--machine-type=n2-standard-2 \
--network-tier=PREMIUM \
--metadata=RCON_PASSWORD=changeme,STEAM_ACCOUNT=changeme,API_KEY=changeme,DUCK_DOMAIN=changeme,DUCK_TOKEN=changeme,startup-script="echo \"Delaying for 30 seconds...\" && sleep 30 && cd / && /gcp.sh" \
--no-restart-on-failure \
--scopes=https://www.googleapis.com/auth/devstorage.read_only,https://www.googleapis.com/auth/compute.readonly,https://www.googleapis.com/auth/logging.write,https://www.googleapis.com/auth/monitoring.write,https://www.googleapis.com/auth/servicecontrol,https://www.googleapis.com/auth/service.management.readonly,https://www.googleapis.com/auth/trace.append \
--tags=source \
--image-family=ubuntu-2204-lts \
--image-project=ubuntu-os-cloud \
--boot-disk-size=60GB \
--boot-disk-type=pd-standard \
--boot-disk-device-name=<instance-name>
gcloud compute ssh <instance-name> \
--zone=australia-southeast1-c
sudo su
cd / && curl --silent --output "gcp.sh" "https://raw.githubusercontent.com/mavproductions/cs2-modded-server/master/gcp.sh" && chmod +x gcp.sh && bash gcp.sh
If the installation has paused for a long time, restart the server and do it again.
gcloud compute instances stop <instance-name> \
--zone australia-southeast1-c
gcloud compute instances start <instance-name> \
--zone australia-southeast1-c
gcloud compute instances delete <instance-name> \
--zone australia-southeast1-c
For example a map:
On local:
gcloud config set project <project>
cd /path/to/folder
gcloud compute scp de_kus.vpk root@<instance-name>:/home/steam/cs2/game/csgo/maps --zone australia-southeast1-c
On server SSH:
cd /home/steam/cs2/game/csgo/maps
chown steam:steam de_kus.vpk
chmod 644 de_kus.vpk
gcloud compute scp root@<instance-name>:/home/steam/cs2/gamecsgo/cfg/comp.cfg ~/Desktop/
SSH into the VM
Switch to root sudo su
Check the timezone your server is running in sudo hwclock --show
Open crontab file nano /etc/crontab
Append to the end of the crontab file 30 3 * * * root shutdown -h now
Save CTRL + X
Make sure you have 60GB free space.
Ensure you have all the settings for your environment variables.
-
If setting up internet server:
Set environment variable
STEAM_ACCOUNT
to your Game Server Login TokenMake sure you port forward on your router TCP:
27015
and UDP:27015
&27020
so players can connect from the internet.You must connect to the server from the public IP, not the LAN IP even if you are on the same network. The script logs the public IP
Starting server on XXX.XXX.XXX.XXX:27015
-
If setting up LAN server:
Set environment variable
LAN
to1
sudo su
export RCON_PASSWORD="changeme"
export API_KEY="changeme"
export STEAM_ACCOUNT=""
export SERVER_PASSWORD=""
export PORT="27015"
export MAXPLAYERS="32"
cd / && curl --silent --output "install.sh" "https://raw.githubusercontent.com/mavproductions/cs2-modded-server/master/install.sh" && chmod +x install.sh && bash install.sh
- If running for the first time
To check everything is working correctly run the following commands in the server console:
meta list
and you should seeCounterStrikeSharp
in the outputcss_plugins list
and you should see a few plugins in the output
If you see content in both; everything is working.
When you join the server you can change game modes.
Only tested on Windows 11 with WSL2 integration as backend
Make sure Docker is installed and about 40 GB disk space is free.
You can either Download this repo and extract it to where you want your server (i.e. C:\Server\cs2-modded-server) or use git and clone the repo git clone https://github.com/mavproductions/cs2-modded-server.git
and run your server from inside of it. This way you can simply git pull updates.
-
If setting up for internet server:
Set
STEAM_ACCOUNT
variable in.env
-file in the root if the repository. For workshop maps setAPI_KEY
in.env
-file. -
Build docker image:
docker build -t cs2-modded-server .
- Run the server
docker compose up
Make sure you have 60GB free space.
You can either Download this repo and extract it to where you want your server (i.e. C:\Server\cs2-modded-server
) or use git and clone the repo git clone https://github.com/mavproductions/cs2-modded-server.git
and run your server from inside of it. This way you can simply git pull
updates.
All the following instructions will use the repo folder location as the root.
Create a folder steamcmd
and download SteamCMD and extract it inside steamcmd
so you should have \steamcmd\steamcmd.exe
.
To download maps from the workshop, your server needs access to the Steam Web API. To allow this, open \win.ini
and set cs_api_key
to your Steam Web API Key.
-
If setting up internet server:
Open
\win.ini
Set
IP
to your public ipSet
STEAM_ACCOUNT
to your Game Server Login TokenSet
API_KEY
to your Steam Web API key (required to play workshop maps)Make sure you port forward on your router TCP:
27015
and UDP:27015
&27020
so players can connect from the internet.You must connect to the server from the public IP, not the LAN IP even if you are on the same network.
-
If setting up LAN server:
Open
\win.ini
Set
LAN
to1
Set
API_KEY
to your Steam Web API key (required to play workshop maps)
Accept both Private and Public connections on Windows Firewall.
- If running for the first time
To check everything is working correctly run the following commands in the server console:
meta list
and you should seeCounterStrikeSharp
in the outputcss_plugins list
and you should see a few plugins in the output
If you see content in both; everything is working.
When you join the server you can change game modes.
Players can start a vote to change the map in the current mod by typing !rtv
in chat.
Players can start a vote to change the game mode by typing !gamemode
in chat.
You can also start a specific game mode vote by typing !comp
, !wingman
, 1.6
, !dm
, !gg
, !1v1
, !awp
, !aim
, !prefire
, !executes
, !retake
, !prac
, !bhop
, !kz
, !surf
, !minigames
, !deathrun
, !course
, !scoutzknivez
, !hns
, !soccer
.
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By default bots are enabled in deathmatch, gungame, gungame ffa, retakes, scoutsknives and wingman.
The default is set to add 1 bot if only 1 human is in the server, and then if there is 2 or more humans there will be no bots.
You can overwrite the settings for the bots by creating a "custom file" for this file custom_bots.cfg.
If you copy custom_bots.cfg and put it in the custom_files/cfg/
directory (/home/steam/cs2/custom_files/cfg/
on default Linux setup) and you can modify it and change say bot_quota
to 10
if you want 10 players at all times. When the server starts (on Linux and Windows) it will merge this file into the game cfg and it will execute every time bots.cfg
executes.
You can also just login to RCON rcon_password yourpassword
and use rcon bot_add_ct
and rcon bot_add_t
.
If you want to remove bots you use rcon bot_kick
.
Failed to open libtier0.so (/home/steam/cs2/bin/libgcc_s.so.1: version 'GCC_7.0.0' not found (required by /lib/i386-linux-gnu/libstdc++.so.6))
This is because Valve ships their own copies of those libraries. As modern systems will have newer versions, you can safely delete the listed file from the server install. Do not delete the file in the system path (usually lib or lib32)*.
cd /home/steam/cs2/bin/
and rm libgcc_s.so.1
and restart the server.
Download SourceAdminTool (source) for your OS (you can read about it here) and click Servers > Add Servers
and put in the <IP>:27015
and when you see the server show in the list, down the bottom left type in your RCON password and click Login
and you should be able to execute commands from the bottom text box i.e. exec dm.cfg
You must connect to the server from the public IP if hosting an online server, not the LAN IP even if you are on the same network. The script logs the public IP Starting server on XXX.XXX.XXX.XXX:27015
Because the way the server is setup with several mods it's not possible. You can't use +exec
in the server launcher as that executes to quick before SourceMod is loaded. You can monitor the server once it's started (via RCON) and then load a mod i.e. exec dm.cfg
.
Admins are managed by CounterStrikeSharp using the Admin Framework. You define admins and their flags and most plugins now utilise this framework.
To see an example of my admins you can look at this file /custom_files_example/addons/counterstrikesharp/configs/admins.json. To set your admins on your own server use this file as a reference and use the custom files system to have your own version.
Ensure your .json
files are valid JSON by using this website.
If you have added the admins correctly you should see Loaded admin data with X admins.
in the server logs when it starts.
If you modify the server whilst the server is on you can run css_admins_reload
to reload the admins and see the admins with css_admins_list
.
If you don't like having to type in chat !number every time you want to use a menu item; you can use this trick to bind the corresponding !number command to the number key. So when you press 1 it will select the 1 option:
Note: This is assuming you are using the standard binds. You can change accordingly for your own setup.
bind "1" "slot1; css_1"
bind "2" "slot2; css_2"
bind "3" "slot3; css_3"
bind "4" "slot4; css_4"
bind "5" "slot5; css_5"
bind "6" "slot6; css_6"
bind "7" "slot7; css_7"
bind "8" "slot8; css_8"
bind "9" "slot9; css_9"
bind "0" "slot10; css_0"
Admins can type !maps
in chat and it will bring up a menu of all the maps for the current mod. When a map is selected it will change the map straight away.
At the end of the map (if time runs out or win conditions are met) it a vote will show to choose a map from the current mod.
Admins can type !settings
in chat and it will bring up a menu of all the settings you can enable or disable. i.e.: Bunnyhopping, fun mode etc.
Admins can type !modes
in chat and it will bring up a menu of all the game modes. Simply choose one and it will switch to that game mode and change to a default map for that game mode.
The maps in !maps
will also update to the new game mode when it has changed.
You can also change directly to a game mode with the Rcon commands via chat i.e. !rcon exec dm
will change to deathmatch.
These are all the available chat commands to change the game mode:
Command | Game mode |
---|---|
!mode 1v1 |
1v1 (allows more than 2 players) |
!mode aim |
Aim Maps |
!mode awp |
AWP Maps |
!mode ar |
Arms Race |
!mode bhop |
Bunny hop maps |
!mode casual |
Casual/Fun maps |
!mode comp |
10mans/scrims/match environment featuring MatchZy matchzy_autostart_mode 1 |
!mode course |
Tests players with different traps, kz, surf, bhop |
!mode dm |
Deathmatch |
!mode dm-multicfg |
Deathmatch Multi-CFG |
!mode executes |
Similar to Retakes, but simulates round-play before bomb plants. Hence "Executes" |
!mode gg |
Gun Game |
!mode hns |
Hide n Seek |
!mode kz |
Kreedz Climbing |
!mode minigames |
Mini Games |
!mode miniMaps |
Mini-style Maps (ie. mini_mirage) |
!mode prac |
Practice environment featuring MatchZy matchzy_autostart_mode 2 |
!mode prefire |
OpenPrefirePrac (similar to Yprac or Refrag.gg) |
!mode retakes |
Retakes |
!mode scoutzknivez |
ScoutzKnivez |
!mode soccer |
Soccer |
!mode surf |
Surf |
!mode wingman |
Wingman (allows more than 4 players) |
Changing between gamemodes multiple times is not recommended, and it is better if you restart the CS2 server in-between.
To view what other commands are available view the plugins at the top of the page.
Using RCON whilst connected to the server does not work. See discussion here. The current work arounds are:
- I have included CS2Rcon which allows admins to use !rcon in chat.
- You can disconnect from the server and use
rcon_address IP:PORT
in console and you can use rcon commands. - Use an external RCON program which has implemented the RCON protocol such as this.
If it still doesn't work, make sure you try connect from CS2 outside of a game via console:
You must connect to the server from the public IP if hosting an online server, not the LAN IP even if you are on the same network. The script logs the public IP Starting server on XXX.XXX.XXX.XXX:27015
rcon_address ip:port
rcon_password "password"
rcon say "hi"
And check the ports cs2 is using on your OS i.e. on Ubuntu sudo lsof -i -P -n | head -n 1; sudo lsof -i -P -n | grep cs2
.
If you are on a unix based system, you can run scripts/check-updates.sh
which will check the current versions of each plugin installed in this repo vs what the latest is, this makes it easier than going through each one manually.
Go to the Releases page for Metamod:Source and CounterStrikeSharp and download the latest. You need to merge the addons
folder from the zips into the /game/csgo/addons
of this repo. This is easy to do with unix based systems with rsync:
First open terminal and cd
into the folder where you unzipped the zips i.e.: cd ~/Downloads
then update the command below with the full path to the repo and run it:
rsync -rhavz --exclude "._*" --exclude ".DS_Store" --partial --progress --stats ./addons/ /Users/kus/dev/personal/counter-strike/cs2-modded-server/game/csgo/addons/
If you want to disable Broadcasts on your server, unload the plugin by putting the directory /game/csgo/addons/counterstrikesharp/plugins/CS2AnnouncementBroadcaster/
in your disabled folder. If you wish for it to only be used on certain modes. Add css_plugins unload "CS2 Announcement Broadcaster"
to your unload_plugins.cfg
and css_plugins load "plugins/disabled/CS2AnnouncementBroadcaster/CS2AnnouncementBroadcaster.dll"
in your comp.cfg
(competitive 5vs5 for example).
You can also leave it in the /plugins/disabled
folder and in you can put it in your /custom_files/cfg/custom_all.cfg
file.
The config file is located at /game/csgo/addons/counterstrikesharp/plugins/CS2AnnouncementBroadcaster/cfg/messages.json
which you would put in /custom_files/addons/counterstrikesharp/plugins/CS2AnnouncementBroadcaster/cfg/messages.json
so it is not overwritten.
If your server experiences voice chat issues when an addon is unloaded (e.g. map changes), you might want to try enabling CS2VoiceChat. This can be done by simply moving /custom_files_example/addons/metamod/CS2VoiceFix.vdf
to /custom_files/addons/metamod/CS2VoiceFix.vdf
.
DiscordUtilities is enabled by default. I have left it enabled as I find it useful, and relatively straight-forward to setup. Here is a setup guide for installing to your discord, along with the optional MySQL DB linking, which I recommend for administrating community-led servers. You can remove modules as you please.
RockTheVote is currently configured to only be used on modes where map extending isn't generally required (Casual, Multi1v1-Arenas, GunGame, Retakes, etc.). Currently RTV doesn't support extending map by x
rounds/minutes, so modes like Surf, KZ, BHop, and other modes where time requirements are player(s) dependent, are disabled. Enable on all modes by simply adding css_plugins load "plugins/disabled/RockTheVote/RockTheVote.dll"
to /custom_files/cfg/custom_all.cfg
.
If you want to enable a whitelist on your server load the plugin by putting this css_plugins load "plugins/disabled/WhiteList/WhiteList.dll"
in one of your .cfg
files.
If you want it to load on every mod on your server, you can put it in your /custom_files/cfg/custom_all.cfg
file.
The whitelist file is located at /game/csgo/addons/counterstrikesharp/plugins/disabled/WhiteList/whitelist.txt
which you would put in /custom_files/addons/counterstrikesharp/plugins/disabled/WhiteList/whitelist.txt
so it is not overwritten.
See LICENSE
for more details.