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Fixes #888.
Pretty straightforward changes - mainly just converted
Enum.m_value
to a union and wrote conversions where needed. Important bits:int32_t
which theoretically isn't wide enough, but they're currently only called using numbers from Lua which aren't precise enough either. Could be fixed, but a cursory scan didn't turn up anything currently in the game that's large enough to need more than an int32, so I didn't worry about itEnumInt
function exposed to Lua to return a correctly sized int. This isn't strictly necessary and it could just be an Int64 if that's preferredEnum
constructors work correctly from LuaLet me know if there's any changes I need to make or other information you need!