Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Revert "Expose mod input handlers for better integration between mods" #920

Merged
merged 1 commit into from
Jan 31, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 0 additions & 1 deletion src/VKBindings.h
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,6 @@ struct VKBind
std::string DisplayName{};
std::variant<std::string, std::function<void()>> Description{};
std::variant<std::function<TVKBindHotkeyCallback>, std::function<TVKBindInputCallback>> Handler{};
sol::function VmHandler{};

[[nodiscard]] std::function<void()> DelayedCall(const bool acIsDown) const;
void Call(const bool acIsDown) const;
Expand Down
2 changes: 1 addition & 1 deletion src/scripting/LuaSandbox.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@ static constexpr const char* s_cPostInitializeTweakDBProtectedList[] = {

static constexpr const char* s_cPostInitializeModsProtectedList[] = {
// initialized by Scripting
"NewObject", "GetSingleton", "GetMods", "GetMod", "GameDump", "Dump", "DumpType", "DumpAllTypeNames", "DumpVtables", "DumpReflection", "Game",
"NewObject", "GetSingleton", "GetMod", "GameDump", "Dump", "DumpType", "DumpAllTypeNames", "DumpVtables", "DumpReflection", "Game",

// initialized by RTTIMapper
"Vector3", "ToVector3", "Vector4", "ToVector4", "EulerAngles", "ToEulerAngles", "Quaternion", "ToQuaternion", "ItemID", "ToItemID"};
Expand Down
34 changes: 1 addition & 33 deletions src/scripting/ScriptContext.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -146,7 +146,7 @@ ScriptContext::ScriptContext(LuaSandbox& aLuaSandbox, const std::filesystem::pat
return;
}

m_vkBinds.emplace_back(acID, acDisplayName, wrapDescription(acDescription), wrapHandler(aCallback, acIsHotkey), aCallback);
m_vkBinds.emplace_back(acID, acDisplayName, wrapDescription(acDescription), wrapHandler(aCallback, acIsHotkey));
};

env["registerHotkey"] = sol::overload(
Expand Down Expand Up @@ -294,38 +294,6 @@ sol::object ScriptContext::GetRootObject() const
return m_object;
}

sol::object ScriptContext::GetInputHandlers() const
{
auto lockedState = m_sandbox.GetLockedState();
const auto& bindings = CET::Get().GetBindings();
sol::table res(lockedState.Get(), sol::create);
for (const auto& bind : m_vkBinds)
{
sol::table info(lockedState.Get(), sol::create);
info["id"] = bind.ID;
info["displayName"] = bind.DisplayName;
info["callback"] = bind.VmHandler;
info["isHotkey"] = bind.IsHotkey();
info["isBound"] = bindings.IsBound({m_name, bind.ID});
if (std::holds_alternative<std::string>(bind.Description))
{
info["description"] = std::get<std::string>(bind.Description);
}
res[bind.ID] = info;
}
return res;
}

sol::object ScriptContext::GetMod() const
{
auto lockedState = m_sandbox.GetLockedState();
sol::table modInfo(lockedState.Get(), sol::create);
modInfo["name"] = m_name;
modInfo["rootObject"] = GetRootObject();
modInfo["inputHandlers"] = GetInputHandlers();
return modInfo;
}

void ScriptContext::TriggerOnShutdown() const
{
auto lockedState = m_sandbox.GetLockedState();
Expand Down
2 changes: 0 additions & 2 deletions src/scripting/ScriptContext.h
Original file line number Diff line number Diff line change
Expand Up @@ -23,8 +23,6 @@ struct ScriptContext
void TriggerOnOverlayClose() const;

[[nodiscard]] sol::object GetRootObject() const;
[[nodiscard]] sol::object GetInputHandlers() const;
[[nodiscard]] sol::object GetMod() const;

private:
void TriggerOnShutdown() const;
Expand Down
13 changes: 1 addition & 12 deletions src/scripting/ScriptStore.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -147,22 +147,11 @@ void ScriptStore::TriggerOnOverlayClose() const
mod.TriggerOnOverlayClose();
}

sol::object ScriptStore::GetMods() const
{
auto lockedState = m_sandbox.GetLockedState();
sol::table res(lockedState.Get(), sol::create);
for (const auto& [name, context] : m_contexts)
{
res[name] = context.GetMod();
}
return res;
}

sol::object ScriptStore::GetMod(const std::string& acName) const
{
const auto it = m_contexts.find(acName);
if (it != m_contexts.cend())
return it->second.GetMod();
return it->second.GetRootObject();

return sol::nil;
}
1 change: 0 additions & 1 deletion src/scripting/ScriptStore.h
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,6 @@ struct ScriptStore
void TriggerOnOverlayOpen() const;
void TriggerOnOverlayClose() const;

[[nodiscard]] sol::object GetMods() const;
[[nodiscard]] sol::object GetMod(const std::string& acName) const;

private:
Expand Down
10 changes: 0 additions & 10 deletions src/scripting/Scripting.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -427,11 +427,6 @@ void Scripting::PostInitializeScripting()
return this->GetSingletonHandle(acName, aThisEnv);
};

globals["GetMods"] = [this]() -> sol::object
{
return GetMods();
};

globals["GetMod"] = [this](const std::string& acName) -> sol::object
{
return GetMod(acName);
Expand Down Expand Up @@ -604,11 +599,6 @@ void Scripting::TriggerOnOverlayClose() const
m_store.TriggerOnOverlayClose();
}

sol::object Scripting::GetMods() const
{
return m_store.GetMods();
}

sol::object Scripting::GetMod(const std::string& acName) const
{
return m_store.GetMod(acName);
Expand Down
1 change: 0 additions & 1 deletion src/scripting/Scripting.h
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,6 @@ struct Scripting
void TriggerOnOverlayOpen() const;
void TriggerOnOverlayClose() const;

sol::object GetMods() const;
sol::object GetMod(const std::string& acName) const;
void UnloadAllMods();
void ReloadAllMods();
Expand Down
Loading