I've been using RealityKit a lot since it was released, and am writing Medium posts about different aspects of it as well as adding examples to this app.
For specific details of what's covered, check out my Medium.
Example code for Apple's new AR framework RealityKit, demonstrating the following things:
- The Entity Component System
- Inheritance/Protocol Oriented
- AnchoringComponent (with Targets)
- ModelComponent
- CollisionComponent
- HitTests
- Animations
- AR Coaching
- Add game feedback
- Score counter
- Audio Playback
Following the RealityKit examples from this keynote, as the code used has not yet been released:
- Particles
- Custom Mesh Generation