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CocosSharp: UWP platform addition/implementation where MonoGame runs.

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CocosSharp.UWP

Experimental UWP implementation for popular CocosSharp gamedev "engine".

About

I forked this Andy's CocosSharp-uwp-fork project.

This is draft only. UWP Library seems to be not completed. No samples... only 1 test project... so.. as is.

2 super-crazy ideas from [m][e]

  • "CocosSharp Engine"-based XBOX UWP apps
  • "CocosSharp Engine"-based ARM64 UWP apps, and even ARM32... hehe (hello from W10M))

Screenshots

My 2 cents

  • /Src/CocosSharp.UWP.sln - CocosSharp.UWP "framework" solution;
  • /Src/Tests/CocosSharp.Tests.WindowsUWP.sln - Demo "test app" :)
  • Min. win os build switched to 15063;
  • Target ARM tested a little, and Win x64 too.

Current status / Plan for future experiments

Experimenting with a specific UWP "target" for CocosSharp, and have some thoughts:

UWP can support .NET Standard from 1.4 to 2.0. Is it worth restricting core components to 1.4 for some time just for that?

CocosSharp.UWP + Xamarin Forms = ?

What if I use/RnD SkiaSharp instead of CocosSharp... idk ^ ^

TODO

Full Xamarin Forms support (Android, iOS, and UWP "family")

References

..

AS IS. No support. RnD only.

.

[m][e] 2022, October

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CocosSharp: UWP platform addition/implementation where MonoGame runs.

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