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Beta v0.9.8

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@megai2 megai2 released this 03 Apr 08:42
· 876 commits to master since this release

Summary changelog from "Beta v0.9.7"

  • Crashfixes

  • Better crash/error logging

  • Code cleanup and optimizations

  • Improved pck files saving and structure

  • Added basic shader cache to release

  • Pooling configuration to allow tool use more RAM for more smooth performance

  • Config are autocreated if missing, do clean install for this release!

  • Fullscreen deadlocks/hangs fixes

  • Shader precompilation & cache

Optional feature that will make game load and compile pipeline state objects on startup.
Making one-shot renders function properly.
Please note: this feature can eat big amount of video and system memory!

  • Multithreaded replay

Possible usefull for systems with (cores count) / (per core performance) > 1 in terms of increasing FPS.
Also load spreaded to many cores helps with input lag.

  • Disable P7 logger in release build

Logs are now saved in d912pxy folder with log.txt and crash.txt names

  • Enable sm 1_x recompilation with opcode size tables

Possible some missing geometry will show up.

  • Stutter fix on texture loads via async texture load as configurable option

  • Add legend overlay to performance graph

  • Configurable GPU timeout for various tools

  • Passthru replay option for low RAM systems

Special thanks

Alrai - for help on crash hunting, config evaluation, testing and general help with other ppl who have problems with d912pxy.