Beta v0.9.8
Summary changelog from "Beta v0.9.7"
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Crashfixes
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Better crash/error logging
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Code cleanup and optimizations
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Improved pck files saving and structure
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Added basic shader cache to release
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Pooling configuration to allow tool use more RAM for more smooth performance
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Config are autocreated if missing, do clean install for this release!
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Fullscreen deadlocks/hangs fixes
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Shader precompilation & cache
Optional feature that will make game load and compile pipeline state objects on startup.
Making one-shot renders function properly.
Please note: this feature can eat big amount of video and system memory!
- Multithreaded replay
Possible usefull for systems with (cores count) / (per core performance) > 1 in terms of increasing FPS.
Also load spreaded to many cores helps with input lag.
- Disable P7 logger in release build
Logs are now saved in d912pxy folder with log.txt and crash.txt names
- Enable sm 1_x recompilation with opcode size tables
Possible some missing geometry will show up.
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Stutter fix on texture loads via async texture load as configurable option
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Add legend overlay to performance graph
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Configurable GPU timeout for various tools
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Passthru replay option for low RAM systems
Special thanks
Alrai - for help on crash hunting, config evaluation, testing and general help with other ppl who have problems with d912pxy.