Addition of card draw windows and rewrite to using the fflogs v2 api
Pre-release
Pre-release
Merge pull request #1 from meldontaragon/api-v2 - Moves all API requests to V2 of the FFLogs API - Moves tick/dot damage calculations to an initial summing function which sums all damage done as the result of a cast at a given timestamp and stores the total damage as a new event ('snapshotdamage') at that timestamp - Damage information is now stored as a Pandas DataFrame for simpler computation - LimitBreak is no longer included in the active player list - Addition of "Draw Events" which are Draw/Sleeve Draw/Divination casts and are used to split up possible windows for playing cards - New function to search a large window for damage done in smaller burst windows within this (for example, a window between card draws can be searched for the optimal time to play a card that lasts 15s)