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Fix NRE's from the
TowerSelectionMenu_IsUpgradePathClosed
patch outside of BTD6Rogue game modes.Use
GetTowerFromId(BaseHeroId)
instead ofGetHeroWithNameAndLevel(BaseHeroId, 1)
,Null check the tower returned from
RogueTower.GetBaseTower()
,RogueHero.GetBaseHero()
,RogueParagon.GetBaseTower()
. andRogueParagon.GetBaseParagon()
, treating that RogueTower as disabled if its tower is null.Added Warnings if
RogueTower/Paragon.GetBaseTower()
is in theHero
TowerSet, or ifRogueHero.GetBaseHero()
is not in theHero
TowerSet.Added a Bloon Validation Button which "Validates each RogueBloon to ensure it references existing Bloons in the GameModel. Logs warnings if invalid references are found." This is unnecessary if no new RogueBloons are being added by external mods.
^^An example of said warnings.