The core technologies used are JavaScript and WebGL. The following libraries and tools are used:
Name | License | Description |
---|---|---|
React | MIT | Component-based, front-end interface library |
Three.js | MIT | 3D graphics API for the web, based on WebGL |
React Three Fiber | MIT | A React renderer for Three.js |
Drei | MIT | Useful helpers for React Three Fiber |
Zustand | MIT | State management |
Vite | MIT | Frontend development tooling |
The player controls a beach ball, and has to hit the star at the end of the level in order to win, while avoiding a variety of obstacles. If the ball falls off the level, the game restarts with the ball in its initial position.
Button(s) | Action |
---|---|
←↑→↓ or WASD | Move |
Space | Jump |
Enter | Start game (on main menu) |
M | Mute/Unmute |
R | Restart |
P | Show performance stats |
Esc | Toggle menu modal (in game) |
A non-exhaustive list of all the software that was used during the development of Beachy Beachy Ball.
- Visual Studio Code
- Figma
- Blender
- Adobe Photoshop
- Inkscape
- Google Chrome
- Microsoft Edge
- Mozilla Firefox
All the assets used (3D models, images etc.) are either using Creative Commons / Public Domain or they were created by me.
Thank you so much for your interest in my project! If you want to go a step further and support my open source work, buy me a coffee:
Copyright (c) 2023 Michael Kolesidis
Licensed under the GNU Affero General Public License v3.0.