Skip to content

Commit

Permalink
May 10, 2020
Browse files Browse the repository at this point in the history
  • Loading branch information
walbourn committed May 10, 2020
1 parent 9dda77f commit 1ef7914
Show file tree
Hide file tree
Showing 5 changed files with 13 additions and 7 deletions.
2 changes: 1 addition & 1 deletion .nuget/directxtk_desktop_2017.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ SpriteBatch - simple & efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the April 3, 2020 release on GitHub.
<releaseNotes>Matches the May 10, 2020 release on GitHub.

DirectX Tool Kit for Audio in this package uses XAudio2Redist NuGet package to support Windows 7 or later.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
Expand Down
2 changes: 1 addition & 1 deletion .nuget/directxtk_desktop_win10.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the April 3, 2020 release on GitHub.
<releaseNotes>Matches the May 10, 2020 release on GitHub.

DirectX Tool Kit for Audio in this package uses XAudio 2.9 which requires Windows 10.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
Expand Down
2 changes: 1 addition & 1 deletion .nuget/directxtk_uwp.nuspec
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ SpriteBatch - simple &amp; efficient 2D sprite rendering
SpriteFont - bitmap based text rendering
VertexTypes - structures for commonly used vertex data formats
WICTextureLoader - WIC-based image file texture loader</description>
<releaseNotes>Matches the April 3, 2020 release on GitHub.</releaseNotes>
<releaseNotes>Matches the May 10, 2020 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248929</projectUrl>
<icon>images\icon.jpg</icon>
<license type="expression">MIT</license>
Expand Down
7 changes: 7 additions & 0 deletions HISTORY.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,13 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT

## Release History

### May 10, 2020
* WICTextureLoader updated with new loader flags: ``FORCE_RGBA32``, ``FIT_POW2``, and ``MAKE_SQUARE``
* SimpleMath no longer forces use of d3d11.h or d3d12.h (can be used with d3d9.h for example)
* *DirectX Tool Kit for Audio* updated with [SoundStreamInstance](https://github.com/microsoft/DirectXTK/wiki/SoundStreamInstance) class for async I/O playback from XACT-style streaming wavebanks
* Code cleanup
* xwbtool: Updated with ``-l`` switch for case-sensitive file systems

### April 3, 2020
* SpriteFont MeasureString / MeasureDrawBounds fixes for !ignoreWhitespace
* Code review (constexpr / noexcept usage)
Expand Down
7 changes: 3 additions & 4 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,9 @@ http://go.microsoft.com/fwlink/?LinkId=248929

Copyright (c) Microsoft Corporation. All rights reserved.

**April 3, 2020**
**May 10, 2020**

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, Windows 8.x Win32 desktop applications and Windows 7 Service Pack 1 applications.
This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.

This code is designed to build with Visual Studio 2017 ([15.9](https://walbourn.github.io/vs-2017-15-9-update/)), Visual Studio 2019, or clang for Windows v9. It is recommended that you make use of the Windows 10 May 2019 Update SDK ([18362](https://walbourn.github.io/windows-10-may-2019-update/)).

Expand Down Expand Up @@ -83,5 +83,4 @@ Developers using the Xbox One XDK need to generate the ``Src\Shaders\Compiled\Xb

* The UWP projects and the VS 2019 Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or VS 2019 to build, with the ARM64 toolset installed.

* The CompileShaders.cmd script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.

* The ``CompileShaders.cmd`` script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.

0 comments on commit 1ef7914

Please sign in to comment.