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Added project files for Windows Phone 8
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ShawnHargreaves_cp authored and ShawnHargreaves_cp committed Oct 30, 2012
1 parent 69d1d82 commit e40aba6
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26 changes: 26 additions & 0 deletions DirectXTK_WindowsPhone8.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Phone
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTK_WindowsPhone8", "DirectXTK_WindowsPhone8.vcxproj", "{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|ARM.ActiveCfg = Debug|ARM
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|ARM.Build.0 = Debug|ARM
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|Win32.ActiveCfg = Debug|Win32
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Debug|Win32.Build.0 = Debug|Win32
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Release|ARM.ActiveCfg = Release|ARM
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Release|ARM.Build.0 = Release|ARM
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Release|Win32.ActiveCfg = Release|Win32
{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
241 changes: 241 additions & 0 deletions DirectXTK_WindowsPhone8.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Inc\CommonStates.h" />
<ClInclude Include="Inc\DDSTextureLoader.h" />
<ClInclude Include="Inc\Effects.h" />
<ClInclude Include="Inc\GeometricPrimitive.h" />
<ClInclude Include="Inc\ScreenGrab.h" />
<ClInclude Include="Inc\SpriteBatch.h" />
<ClInclude Include="Inc\PrimitiveBatch.h" />
<ClInclude Include="Inc\SpriteFont.h" />
<ClInclude Include="Inc\VertexTypes.h" />
<ClInclude Include="Src\AlignedNew.h" />
<ClInclude Include="Src\Bezier.h" />
<ClInclude Include="Src\ConstantBuffer.h" />
<ClInclude Include="Src\BinaryReader.h" />
<ClInclude Include="Src\DemandCreate.h" />
<ClInclude Include="Src\EffectCommon.h" />
<ClInclude Include="Src\pch.h" />
<ClInclude Include="Src\PlatformHelpers.h" />
<ClInclude Include="Src\SharedResourcePool.h" />
<ClInclude Include="Src\DDS.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Src\AlphaTestEffect.cpp" />
<ClCompile Include="Src\BasicEffect.cpp" />
<ClCompile Include="Src\CommonStates.cpp" />
<ClCompile Include="Src\DDSTextureLoader.cpp" />
<ClCompile Include="Src\DualTextureEffect.cpp" />
<ClCompile Include="Src\EffectCommon.cpp" />
<ClCompile Include="Src\BinaryReader.cpp" />
<ClCompile Include="Src\EnvironmentMapEffect.cpp" />
<ClCompile Include="Src\GeometricPrimitive.cpp" />
<ClCompile Include="Src\pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\ScreenGrab.cpp" />
<ClCompile Include="Src\SkinnedEffect.cpp" />
<ClCompile Include="Src\SpriteBatch.cpp" />
<ClCompile Include="Src\PrimitiveBatch.cpp" />
<ClCompile Include="Src\SpriteFont.cpp" />
<ClCompile Include="Src\VertexTypes.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="Readme.txt" />
<None Include="Src\Shaders\Common.fxh" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNe.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestEqNeNoFog.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGt.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_PSAlphaTestLtGtNoFog.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTest.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestNoFog.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVc.inc" />
<None Include="Src\Shaders\Compiled\AlphaTestEffect_VSAlphaTestVcNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasic.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLighting.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicPixelLightingTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicTxNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLighting.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_PSBasicVertexLightingTxNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasic.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLight.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightTxVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicOneLightVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLighting.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingTxVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicPixelLightingVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicTxVcNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVcNoFog.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLighting.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTx.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingTxVc.inc" />
<None Include="Src\Shaders\Compiled\BasicEffect_VSBasicVertexLightingVc.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTexture.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_PSDualTextureNoFog.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTexture.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureNoFog.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVc.inc" />
<None Include="Src\Shaders\Compiled\DualTextureEffect_VSDualTextureVcNoFog.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMap.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapNoFog.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecular.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_PSEnvMapSpecularNoFog.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMap.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapFresnel.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLight.inc" />
<None Include="Src\Shaders\Compiled\EnvironmentMapEffect_VSEnvMapOneLightFresnel.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedPixelLighting.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLighting.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_PSSkinnedVertexLightingNoFog.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightFourBones.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightOneBone.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedOneLightTwoBones.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingFourBones.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingOneBone.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedPixelLightingTwoBones.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingFourBones.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingOneBone.inc" />
<None Include="Src\Shaders\Compiled\SkinnedEffect_VSSkinnedVertexLightingTwoBones.inc" />
<None Include="Src\Shaders\Compiled\SpriteEffect_SpritePixelShader.inc" />
<None Include="Src\Shaders\Compiled\SpriteEffect_SpriteVertexShader.inc" />
<None Include="Src\Shaders\CompileShaders.cmd" />
<None Include="Src\Shaders\Lighting.fxh" />
<None Include="Src\Shaders\SpriteEffect.fx" />
<None Include="Src\Shaders\Structures.fxh" />
<None Include="Src\TeapotData.inc" />
</ItemGroup>
<ItemGroup>
<None Include="Src\Shaders\BasicEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\AlphaTestEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\DualTextureEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\EnvironmentMapEffect.fx">
<FileType>Document</FileType>
</None>
<None Include="Src\Shaders\SkinnedEffect.fx">
<FileType>Document</FileType>
</None>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E0B52AE7-E160-4D32-BF3F-910B785E5A8E}</ProjectGuid>
<RootNamespace>DirectXTK</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and '$(VisualStudioVersion)' == ''">$(VCTargetsPath11)</VCTargetsPath>
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
<TargetPlatformIdentifier>Windows Phone</TargetPlatformIdentifier>
<TargetPlatformVersion>8.0</TargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v110_wp80</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<GenerateManifest>false</GenerateManifest>
<TargetName>DirectXTK</TargetName>
<OutDir>Bin\WindowsPhone8\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\WindowsPhone8\$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>_LIB;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>Disabled</Optimization>
</ClCompile>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<ClCompile>
<PreprocessorDefinitions>_LIB;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir)Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsPhone\v$(TargetPlatformVersion)\Microsoft.Cpp.WindowsPhone.$(TargetPlatformVersion).targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
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