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Update CMake to handle ARM64EC with VS Generator #464

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Aug 2, 2024
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4 changes: 4 additions & 0 deletions build/CompilerAndLinker.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,8 @@ elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]$")
set(DIRECTX_ARCH arm)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64$")
set(DIRECTX_ARCH arm64)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64EC$")
set(DIRECTX_ARCH arm64ec)
elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Ww][Ii][Nn]32$")
set(DIRECTX_ARCH x86)
elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Xx]64$")
Expand All @@ -26,6 +28,8 @@ elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Aa][Rr][Mm]$")
set(DIRECTX_ARCH arm)
elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Aa][Rr][Mm]64$")
set(DIRECTX_ARCH arm64)
elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Aa][Rr][Mm]64EC$")
set(DIRECTX_ARCH arm64ec)
endif()

#--- Build with Unicode Win32 APIs per "UTF-8 Everywhere"
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