October 2, 2012
- Added ScreenGrab module
- Added CreateGeoSphere for drawing a geodesic sphere
- Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace
- Renamed project files for better naming consistency
- Updated WICTextureLoader for Windows 8 96bpp floating-point formats
- Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs
- Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bug