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October 28, 2013

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@walbourn walbourn released this 14 Apr 18:31
  • Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
  • Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning
  • Model loading and effect factories support loading skinned models
  • MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp
  • Model loading from CMOs now handles UV transforms for texture coordinates
  • A number of small fixes for EffectFactory
  • Minor code and project cleanup
  • Added NO_D3D11_DEBUG_NAME compilation define to control population of Direct3D debug layer names for debug builds