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Releases: microsoft/DirectXTK

May 2, 2012

14 Apr 18:27
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Added SpriteFont implementation and the MakeSpriteFont utility

March 27, 2015

14 Apr 18:38
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  • Added projects for Windows apps Technical Preview
  • GamePad temporarily uses 'null' device for universal Windows application platform

The DirectX Tool Kit is now licensed under the MIT license rather than the MS-PL

This version is also available on NuGet as version 2015.3.27.2

March 29, 2012

14 Apr 18:26
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WICTextureLoader updated with Windows 8 WIC native pixel formats

July 15, 2014

14 Apr 18:33
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  • DirectXTK for Audio and XWBTool fixes
  • Updates to Xbox One platform support

This version is also available on NuGet as version 2014.7.15.1

July 1, 2013

14 Apr 18:31
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  • VS 2013 Preview projects added and updates for DirectXMath 3.05 __vectorcall
  • Added use of sRGB WIC metadata for JPEG, PNG, and TIFF
  • SaveToWIC functions updated with new optional setCustomProps parameter and error check with optional targetFormat

January 26, 2015

14 Apr 18:37
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  • GamePad class: emulate XInputEnable behavior for XInput 9.1.0
  • DirectXTK for Audio fix for Stop followed by Play doing a proper restart
  • DirectXTK for Audio fix when using XAudio 2.7 on a system with no audio device
  • Updates for Xbox One platform support
  • Minor code cleanup and C99 printf string conformance

This version is also available on NuGet as version 2015.1.26.1

January 24, 2014

14 Apr 18:32
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  • DirectXTK for Audio updated with voice management and optional mastering volume limiter
  • Added orientation rotation support to SpriteBatch
  • Fixed a resource leak with GetDefaultTexture() used by some Effects
  • Code cleanup (removed DXGI_1_2_FORMATS control define; d2d1.h workaround not needed; ScopedObject typedef removed)

January 25, 2013

14 Apr 18:29
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  • GeometricPrimitive support for left-handed coordinates and drawing with custom effects
  • Model, ModelMesh, and ModelMeshPart added with loading of rigid non-animating models from .CMO and .SDKMESH files
  • EffectFactory helper class added

February 25, 2015

14 Apr 18:38
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  • DirectXTK for Audio updates
    • breaking change pitch now defined as -1 to 1 with 0 as the default
    • One-shot Play method with volume, pitch, and pan
    • GetMasterVolume/SetMasterVolume method for AudioEngine
    • Fix for compact wavebank validation
    • Improved voice cleanup and shutdown
  • Minor code cleanup and C++11 =default/=delete usage

This version is also available on NuGet as version 2015.2.25.1

February 24, 2014

14 Apr 18:32
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  • DirectXHelper: new utility header with MapGuard and public version of SetDebugObjectName template
  • DDSTextureLoader: Optional support for auto-gen mipmaps
  • DDSTextureLoader/ScreenGrab: support for Direct3D 11 video formats including legacy "YUY2" DDS files
  • GeometricPrimtive: Handedness fix for tetrahedron, octahedron, dodecahedron, and icosahedron
  • SpriteBatch::SetRotation(DXGI_MODE_ROTATION_UNSPECIFIED) to disable viewport matrix
  • XboxDDSTextureLoader: optional forceSRGB parameter