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Releases: microsoft/DirectXTK

April 24, 2017

24 Apr 22:58
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  • VS 2017 project updates
  • Regenerated shaders using Windows 10 Creators Update SDK (15063)
  • Fixed NormalMapEffect shader selection for specular texture usage
  • Fixed AudioEngine enumeration when using Single Threaded Apartment (STA)
  • Fixed bug with GamePad (Windows.Gaming.Input) when no user bound

This version is also available on NuGet as version 2017.4.24

April 7, 2017

08 Apr 06:36
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  • VS 2017 updated for Windows Creators Update SDK (15063)
  • XboxDDSTextureLoader updates

February 10, 2017

11 Feb 02:24
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  • GamePad now supports special value of -1 for 'most recently connected controller'
  • WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
  • DDS support for L8A8 with bitcount 8 rather than 16
  • Minor code cleanup

This version is also available on NuGet as version 2017.2.10

December 5, 2016

05 Dec 19:31
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  • Mouse and Keyboard classes updated with IsConnected method
  • Windows10 project /ZW switch removed to support use in C++/WinRT projection apps
  • VS 2017 RC projects added
  • Minor code cleanup

This version is also available on NuGet as version 2016.12.5

October 6, 2016

06 Oct 18:35
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  • SDKMESH loader and BasicEffects support for compressed vertex normals with biasing
  • WICTextureLoader Ex bool forceSRGB parameter is now a WIC_LOADER flag
  • Minor code cleanup

This version is also available on NuGet as version 2016.10.6

September 15, 2016

16 Sep 06:16
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  • Minor code cleanup
  • xwbtool: added wildcard support for input filename and optional -r switch for recursive search

This version is also available on NuGet as version 2016.9.15

September 1, 2016

01 Sep 23:43
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  • Added forceSRGB optional parameter to SpriteFont ctor
  • EffectFactory method EnableForceSRGB added
  • DGSLEffect now defaults to diffuse/alpha of 1
  • Removed problematic ABI::Windows::Foundation::Rect interop for SimpleMath
  • Minor code cleanup

This version is also available on NuGet as version 2016.9.1

August 4, 2016

04 Aug 20:35
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  • Regenerated shaders using Windows 10 Anniversary Update SDK (14393)

This version is also available on NuGet as version 2016.8.4

August 2, 2016

02 Aug 18:06
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  • Updated for VS 2015 Update 3 and Windows 10 SDK (14393)

August 1, 2016

01 Aug 23:09
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  • GamePad capabilities information updated for Universal Windows and Xbox One platforms
  • Specular falloff lighting computation fix in shaders