Releases: microsoft/DirectXTK
Releases · microsoft/DirectXTK
April 24, 2017
- VS 2017 project updates
- Regenerated shaders using Windows 10 Creators Update SDK (15063)
- Fixed NormalMapEffect shader selection for specular texture usage
- Fixed AudioEngine enumeration when using Single Threaded Apartment (STA)
- Fixed bug with GamePad (
Windows.Gaming.Input
) when no user bound
This version is also available on NuGet as version 2017.4.24
April 7, 2017
- VS 2017 updated for Windows Creators Update SDK (15063)
- XboxDDSTextureLoader updates
February 10, 2017
- GamePad now supports special value of -1 for 'most recently connected controller'
- WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
- DDS support for L8A8 with bitcount 8 rather than 16
- Minor code cleanup
This version is also available on NuGet as version 2017.2.10
December 5, 2016
- Mouse and Keyboard classes updated with
IsConnected
method - Windows10 project
/ZW
switch removed to support use in C++/WinRT projection apps - VS 2017 RC projects added
- Minor code cleanup
This version is also available on NuGet as version 2016.12.5
October 6, 2016
SDKMESH
loader and BasicEffects support for compressed vertex normals with biasing- WICTextureLoader Ex bool forceSRGB parameter is now a
WIC_LOADER
flag - Minor code cleanup
This version is also available on NuGet as version 2016.10.6
September 15, 2016
- Minor code cleanup
- xwbtool: added wildcard support for input filename and optional
-r
switch for recursive search
This version is also available on NuGet as version 2016.9.15
September 1, 2016
- Added
forceSRGB
optional parameter to SpriteFont ctor - EffectFactory method
EnableForceSRGB
added - DGSLEffect now defaults to diffuse/alpha of 1
- Removed problematic
ABI::Windows::Foundation::Rect
interop for SimpleMath - Minor code cleanup
This version is also available on NuGet as version 2016.9.1
August 4, 2016
- Regenerated shaders using Windows 10 Anniversary Update SDK (14393)
This version is also available on NuGet as version 2016.8.4
August 2, 2016
- Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
August 1, 2016
- GamePad capabilities information updated for Universal Windows and Xbox One platforms
- Specular falloff lighting computation fix in shaders