page_type | languages | products | extendedZipContent | description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
sample |
|
|
|
This sample demonstrates how to create hull and domain shaders to draw a tessellated Bezier surface representing a Mobius strip for DirectX 11. |
For more information see this Word document.
For more information about Microsoft's privacy policies in general, see the Microsoft Privacy Statement.
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
For more ATG samples, see Xbox-GDK-Samples, DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.