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Add tile-based API #145
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Add tile-based API #145
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6449e7c
add tile api
Binyang2014 ca0115e
bug fix
Binyang2014 4cda05c
add test
Binyang2014 6d18f7b
add UT
Binyang2014 72b87d9
add doc string
Binyang2014 4b9e709
Merge branch 'main' into binyli/tile-api
Binyang2014 59e15c8
address comments
Binyang2014 b9ec5a6
doc string
Binyang2014 a54e6a7
update
Binyang2014 05d35cd
merge main
Binyang2014 774a010
fix
Binyang2014 b40cda8
clean up
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This doesn't make much sense to me, why do we need an extra an way of building a semaphore? We only need to provide a 2D write over 1D arrays. So, just a 2D write is enough. Right?
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Since we need to set pitch/stride for the channel (the name
semaphore
is not accurate). The reason we don't set stride in the put2D API is our trigger is only 128bit. We don't have extra bits for the it.