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More doc updates
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migueldeicaza committed Sep 26, 2023
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Expand Up @@ -98,9 +98,9 @@ The next step is to create your source file with the magic on it,
here we declare a spinning cube:

```
@Godot
class SpinningCube: Node3D {
required init () {
super.init ()
public override func _ready () {
let meshRender = MeshInstance3D()
meshRender.mesh = BoxMesh()
addChild(node: meshRender)
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