Here's a quick set of cheat codes you can use during the game. If you're using this through the fullscreenmario.com UI, you'll have to reference everything as a member of 'game' (which is a link to the frame containing FSM).
Command | Result |
---|---|
marioShroom(mario) |
The equivalent of Mario touching a Mushroom or FireFlower item. |
marioStar(mario) |
The equivalent of Mario touching a Star item. Note that if you want Mario to be invincible for the rest of the current map, use ++mario.star . |
scrollMario(X) |
Scrolls the window horizontally by X, keeping Mario in the same spot relative to the screen. |
scrollTime(T) |
Floats Mario through the rest of the level (beware, this is best used on the Random worlds!). |
fastforward(T) |
Sets the game speed to 1+T . T=1 results in double the speed, and T=0 is normal speed. |
Command | Result |
---|---|
addThing(ThingFunction, xloc, yloc)
or addThing(new Thing(ThingFunction, arg1, arg2), xloc, yloc)
|
Creates a new instance of a Thing, such as Goomba or Koopa , at the specified location. Thing functions are located as separate in things.js; in the future they will be stored as JSON objects. |
killNormal(MyThing) |
Kills a specified Thing. You may find them listed under window.characters , window.solids , and window.scenery . |
Command | Result |
---|---|
setMap(A,B)
or setMap([A,B])
|
Starts the World A-B map immediately. If it doesn't exist (such as when maps aren't loaded via AJAX yet), it will log a complaint gracefully. |
setMapRandom()
or setMapRandom("Overworld")
|
Starts the corresponding random map immediately, similar to setMap. Named options are (Overworld by default):
|
shiftToLocation(N) |
Shifts to the Nth location in the current map. For example, setMap(1,1); shiftToLocation(2); brings the user to the Underworld section of World 1-1. Note that maps are stored under Maps/WorldAB.js as function bodies.
|
loadEditor()
|
Starts the in-game level editor. |
This is released under the Attribution Non-Commercial Share-Alike license. Full Screen Mario is meant to be both a proof of concept and an entertaining pasttime, not a source of income.
The whole project was originally hosted under www.fullscreenmario.com, but that site was taken down by Nintendo for copyright infringement.