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fix(deps): update dependency esbuild to v0.18.18 #153

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merged 1 commit into from
Aug 7, 2023

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@renovate renovate bot commented Aug 7, 2023

Mend Renovate

This PR contains the following updates:

Package Change Age Adoption Passing Confidence
esbuild 0.18.17 -> 0.18.18 age adoption passing confidence

Release Notes

evanw/esbuild (esbuild)

v0.18.18

Compare Source

  • Fix asset references with the --line-limit flag (#​3286)

    The recently-released --line-limit flag tells esbuild to terminate long lines after they pass this length limit. This includes automatically wrapping long strings across multiple lines using escaped newline syntax. However, using this could cause esbuild to generate incorrect code for references from generated output files to assets in the bundle (i.e. files loaded with the file or copy loaders). This is because esbuild implements asset references internally using find-and-replace with a randomly-generated string, but the find operation fails if the string is split by an escaped newline due to line wrapping. This release fixes the problem by not wrapping these strings. This issue affected asset references in both JS and CSS files.

  • Support local names in CSS for @keyframe, @counter-style, and @container (#​20)

    This release extends support for local names in CSS files loaded with the local-css loader to cover the @keyframe, @counter-style, and @container rules (and also animation, list-style, and container declarations). Here's an example:

    @​keyframes pulse {
      from, to { opacity: 1 }
      50% { opacity: 0.5 }
    }
    @​counter-style moon {
      system: cyclic;
      symbols: 🌕 🌖 🌗 🌘 🌑 🌒 🌓 🌔;
    }
    @​container squish {
      li { float: left }
    }
    ul {
      animation: 2s ease-in-out infinite pulse;
      list-style: inside moon;
      container: squish / size;
    }

    With the local-css loader enabled, that CSS will be turned into something like this (with the local name mapping exposed to JS):

    @​keyframes stdin_pulse {
      from, to {
        opacity: 1;
      }
      50% {
        opacity: 0.5;
      }
    }
    @​counter-style stdin_moon {
      system: cyclic;
      symbols: 🌕 🌖 🌗 🌘 🌑 🌒 🌓 🌔;
    }
    @​container stdin_squish {
      li {
        float: left;
      }
    }
    ul {
      animation: 2s ease-in-out infinite stdin_pulse;
      list-style: inside stdin_moon;
      container: stdin_squish / size;
    }

    If you want to use a global name within a file loaded with the local-css loader, you can use a :global selector to do that:

    div {
      /* All symbols are global inside this scope (i.e.
       * "pulse", "moon", and "squish" are global below) */
      :global {
        animation: 2s ease-in-out infinite pulse;
        list-style: inside moon;
        container: squish / size;
      }
    }

    If you want to use @keyframes, @counter-style, or @container with a global name, make sure it's in a file that uses the css or global-css loader instead of the local-css loader. For example, you can configure --loader:.module.css=local-css so that the local-css loader only applies to *.module.css files.

  • Support strings as keyframe animation names in CSS (#​2555)

    With this release, esbuild will now parse animation names that are specified as strings and will convert them to identifiers. The CSS specification allows animation names to be specified using either identifiers or strings but Chrome only understands identifiers, so esbuild will now always convert string names to identifier names for Chrome compatibility:

    /* Original code */
    @​keyframes "hide menu" {
      from { opacity: 1 }
      to { opacity: 0 }
    }
    menu.hide {
      animation: 0.5s ease-in-out "hide menu";
    }
    
    /* Old output */
    @​keyframes "hide menu" { from { opacity: 1 } to { opacity: 0 } }
    menu.hide {
      animation: 0.5s ease-in-out "hide menu";
    }
    
    /* New output */
    @​keyframes hide\ menu {
      from {
        opacity: 1;
      }
      to {
        opacity: 0;
      }
    }
    menu.hide {
      animation: 0.5s ease-in-out hide\ menu;
    }

Configuration

📅 Schedule: Branch creation - "before 3am on Monday" (UTC), Automerge - At any time (no schedule defined).

🚦 Automerge: Enabled.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


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This PR has been generated by Mend Renovate. View repository job log here.

@renovate renovate bot enabled auto-merge (rebase) August 7, 2023 01:48
@renovate renovate bot merged commit 87264dd into main Aug 7, 2023
1 check failed
@renovate renovate bot deleted the renovate/esbuild-0.x branch August 7, 2023 01:49
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