Realtime 3D experiment written on the Microsoft XNA (Xbox, Windows, Windows Phone) Gaming Framework in C#. This is some of my earliest work in the C# language, so much refactoring could occur.
Starting point is tutorial from Riemer Grootjans here: http://www.riemers.net/eng/Tutorials/XNA/Csharp/series4.php Each additional commit shows my changes to achieve water effects. THANK YOU to Riemer!
Video links to current result running in a couple of possible modes:
Here is the slide deck from a talk I gave on this (contains video clips of results):