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XNA experiment built on top of Riemer's 3D XNA Tutorial to simulate water running downhill in terrain.

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mikerandrup/XNA_WaterFlow3D

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Realtime 3D experiment written on the Microsoft XNA (Xbox, Windows, Windows Phone) Gaming Framework in C#. This is some of my earliest work in the C# language, so much refactoring could occur.

Starting point is tutorial from Riemer Grootjans here: http://www.riemers.net/eng/Tutorials/XNA/Csharp/series4.php Each additional commit shows my changes to achieve water effects. THANK YOU to Riemer!

Video links to current result running in a couple of possible modes:

Here is the slide deck from a talk I gave on this (contains video clips of results):

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XNA experiment built on top of Riemer's 3D XNA Tutorial to simulate water running downhill in terrain.

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