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A quick demo generating and animating random wave patterns in svg paths

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SVG PATH ANIMATION: Randomized SVG paths without Greensock

animated lines with a button See it live here

This is a demo of how to animate SVG paths using JavaScript.

A much better way to do so is just to use the Greensock plugin, morphSVG but since that can only be used without a license inside of CodePen, I thought I'd see how hard it was to make my own (much simpler, less powerful) version.

It ended up really being an exploration in all the ways I can commit reference errors, but it helped me to think about how animations get built together, and how to think of motion in a step-by-step sense. In reality, there isn't really a good reason (that I can think of) why this shouldn't be in canvas, and there are a host of reasons why it should.

Applications moving forward (or ideas for you to tinker with and try for yourself!):

  1. What if, instead of generating random waves to have continous motion, the lines were at rest until the cursor interacted with them? For example, a cursor moving over the box could displace lines, dragging the curves after it, or click could open up a space between the lines.

  2. What's a way to make this code easier to read and more reusable?

  3. ...Now how would we do this the right way with GreenSock?

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A quick demo generating and animating random wave patterns in svg paths

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