Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix "player still online" check of armor.unequip #146

Merged
merged 1 commit into from
May 1, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
15 changes: 8 additions & 7 deletions 3d_armor/api.lua
Original file line number Diff line number Diff line change
Expand Up @@ -719,13 +719,14 @@ armor.unequip = function(self, player, armor_element)
if self:get_element(stack:get_name()) == armor_element then
armor_inv:set_stack("armor", i, "")
minetest.after(0, function()
-- resolve player object again in async function
player = minetest.get_player_by_name(name)
local inv = player:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
minetest.add_item(player:get_pos(), stack)
local pplayer = minetest.get_player_by_name(name)
if pplayer then -- player is still online
local inv = pplayer:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
minetest.add_item(pplayer:get_pos(), stack)
end
end
end)
self:run_callbacks("on_unequip", player, i, stack)
Expand Down