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meshing: Some triangles have the opposite winding from what they should have #198

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waywardmonkeys opened this issue Nov 22, 2024 · 1 comment

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@waywardmonkeys
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When we mesh a sphere and render it, we get some roughness and issues that look like some triangles are facing the wrong way.

This is a placeholder issue until I can add more detail (unless you already have an idea of what this might be).

@mkeeter
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mkeeter commented Dec 29, 2024

This may or may not be a bug – the mesh should always be topologically manifold and watertight, but may have self-intersections if vertices escape their octree cells (which they can do to hit sharp features).

On the other hand, a sphere is simple enough that vertices shouldn't escape their cells, so there could be an issue with the QEF solver or normal sampling.

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