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Modding tools for Paradox games including Europa Universalis IV and Crusader Kings II

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Europa Universalis Editor

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A game editor which has as many mapmodes as the game does itself. Includes a syntax-checking text editor at no extra cost.

Compatible with:

Compatible with older versions of:

  • Crusader Kings II (CK2)
  • Hearts of Iron III (HOI3)
  • Victoria II
  • Europa Universalis: Rome

The editor might be compatible with the current versions of all of the above, but I own none except CK2 and Victoria II, which I do not have the expansions for. I welcome test reports for any game.

Screenshots

Demo of multi edit Editing multiple province history files at the same time.

Map view Europe map in 1444. Click for larger image

Religions view Religious map at the Thirty Years War bookmark. As in game, diagonal stripes indicate the province religion is different from the country religion.

Editor Syntax-highlighting text editor. If a brace is unmatched, the editor will highlight the line to make it easy to find.

Trade nodes view Trade nodes and trade flow

Map modes Menu showing all current mapmodes available when working on EU4. Other games may have different mapmodes available.

Subprojects

  • EU3_Scenario_Editor - This is the main scenario editor project.
  • eugFile - The library that makes the rest of this possible. It handles parsing and loading Paradox game files. The "eug" refers to EU2 save games, which used a .eug extension.
  • EugFile_specific - Abstracts engine-specific details, mostly Clausewitz vs. Clausewitz 2 games. Also has some code for old Europa games.
  • EugSyntax - A plug-and-play syntax highlighting editor kit for a javax.swing.JEditorPane.
  • PositionsEditor - Editor for sprite positions on the game map. Useful for map modders only. Mostly irrelevant for newer games which include the "nudge" editor.