0.6.2-prealpha Release
Pre-release0.6.2
Momentum Mod 0.6.2 Installation
1. Install the Source SDK Base 2013 Multiplayer
In your steam library navigate to the search bar and find Source SDK Base 2013 Multiplayer and hit Install, then wait for the installation to complete.
2. Revert the Source SDK Base 2013 Multiplayer to the previous version
After the installation, right-click the Source SDK Base 2013 Multiplayer and go to Properties, then Betas.
At Beta Participation select previous - The previous release and wait for it the downgrade to complete.
3. Download the 0.6.2-prealpha Release
Download the 0.6.2-prealpha Release (the momentum-0.6.2.zip
) from our GitHub.
4. Extract the Downloaded Files
After the download has completed, open the contents.
Copy the momentum folder.
5. Locate Your Steam Directory
Find the Steam directory installed on your C: drive.
Navigate to: C:\Program Files (x86)\Steam\steamapps
6. Create a sourcemods
Folder
In the steamapps
directory:
- Create a new folder and name it sourcemods.
- Paste the momentum folder from earlier into the sourcemods folder.
7. Restart Steam
After the files have finished transferring:
- Exit and re-launch Steam.
8. Find Momentum Mod in Your Game Library
Open your Steam game library, and you should find Momentum Mod ready to play!
Original Changelog
You Got a Purdy Map
- Saul Rennison's Dynamic RTT Shadows - More accurate shadows cast by world lights
- Brian Charles' Parallax-Corrected Cubemaps - More accurate reflections for cubemaps on world geometry
(Both of these can be found in live examples in the triggertests map!)
Small Features Added
- Disabled inputs - The keypress HUD element now shows disabled keys set by triggers
- Invalid run start - A sound now plays if the run cannot be started (will be expanded upon)
- Checkpoint saving - Maps save which checkpoint you were on when you end the map
mom_punchangle_enable
- Landing punchangle has been disabled by default now, can be scaled by this cvarmom_speedometer_colorize 2
- New colorization method suggested by Actamom_stage_tele
- Teleport to the start of a specific stage number (1 = start)showRuler
- Shows a menu to measure distance in-game (in units)sv_gravity
- Allow players to change gravity in-gamesv_tickrate
- In-game changes force a reload, allowing replays of different tickrate to be played
RIP Tim, You Shall Be Missed
- .tim files are completely removed, in favor of reading replay files
(This means all replays prior to this update will be ignored due to a new format)
Yet to Come
- Overhauled Map Selector (0.7.0) -- we included a preview of what the main panel will look like!
Fixes
- Fixed credits.bsp's invalid textures
- Fixed crash when running mod in Offline mode on Steam (thanks .Enjoy!)
- Fixed lots of minute bugs in Linux (fonts, layouts, etc) [more to come!]
- Fixed bug with main menu buttons animating even when not in focus
- Fixed sv_tickrate now updating when set by gamemode code
- Fixed bug with start zone exit velocity
- Fixed bug with mounted maps not properly loading sounds packed in the map when on a separate drive
- Fixed bug with checkpoints saving out of order when the player had > 10 checkpoints
- Fixed bug with timer layout with regards to stage time comparisons
- Fixed various Valve slip-ups and optimized pristine 2004 code
(Under the Hood)
- Fixed smoothing groups not being applied to brushes (thanks tgnottingham!)
- Fixed hammer not loading custom shaders (Thanks Biohazard!)