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Variable
moxcomic edited this page Aug 23, 2023
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In scripts, the entire object will be released at the end of each call, so this method must be used for persistent storage, or you can use your own method, such as saving to a file, etc.
github.com/moxcomic/Archer/variable
func Inst() *Variable
func (self *Variable) GetVar(name string) any
func (self *Variable) GetBool(name string) bool
func (self *Variable) GetString(name string) string
func (self *Variable) GetInt(name string) int
func (self *Variable) GetFloat64(name string) float64
func (self *Variable) GetByte(name string) []byte
func (self *Variable) SetVar(name string, value any)
func (self *Variable) DeleteVar(name string)