Use input override global position if set to calculate diff. #23
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Ive made a change to use the input override position to calculate the rope interaction diff if it is set.
As far as I can tell this is a bug?
When the override position is set without this change the
CharacterBody2D
on that side of theRopeInteraction
will be pushed towards the input override position point continuously.I could also have been using it incorrectly.