-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
14 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,14 @@ | ||
# SystemAudioVolumeLite | ||
Plugin for the UE4/5 project. | ||
This is a free version of the plugin [SystemAudioVolume (Description)](https://docs.google.com/document/d/1cu7_C6m7PjgYM4N6uHciWxYT0DFLA1L6_ggmiTWnmrI/edit?usp=drive_link) with the lite functionality. | ||
This plugin can get the default audio device name and change master volume in the system. | ||
|
||
**C++ / Blueprints functions:** | ||
- GetDefaultDeviceName( ) / GetSystemAudioDefaultDeviceName( ) | ||
- SetMasterVolume( ) / SetSystemAudioMasterVolume( ) | ||
- GetMasterVolume( ) / GetSystemAudioMasterVolume( ) | ||
|
||
# Install | ||
You can install it from the unreal marketplace [SystemAudioVolumeLite](https://www.unrealengine.com/marketplace/en-US/product/system-audio-volume-lite) | ||
You can install manually by extracting SystemAudioVolumeLite-X.X.X-marketplace-win64-ueX.XX.zip from [Releases](https://github.com/mrbindraw/SystemAudioVolumeLite/releases) | ||
to your project plugins folder. |