.. in Go
ARCHIVED
This was a mostly do-some-work-related-Go. As I no longer work with Unity, I don't really have a need for this, nor can I test it in any meaningful capacity.
If you like the project, feel free to fork the project - or petition Unity to take it over.
go get -u github.com/msiebuhr/ucs/cmd/ucs
ucs
This will listen for cache-requests on TCP port 8126 and start a small web-server on http://localhost:9126 with setup-instructinos and Promehteus metrics.
Full usage options are shown with ucs -h
. Note that options can be passed as
environment variables, making the following examples equivalent:
ucs -quota 10GB
ucs --quota 10GB
QUOTA=10GB ucs
As it is generally recommended to use a cache per major Unity Release and
project,
the server supports namespaces. This is done by using multiple -port
arguments or comma-separated list.
ucs -port=8126 -port=name:8127
ucs -port=8126,name:8127
PORT=8126,name:8127 ucs
Each name/port will have a seperate cache, but garbage-collected as one (so old projects' data will all but vanish and new ones will get lots of space).
For convenience, ports can be named as in name:8127
. Is is used for the
file-system path, display on the help-page and in metrics. If the name is left
out, the port-number also becomes the name.
There's also a quick-and-dirty loadtest utility, ucs-bender
:
go get -u github.com/msiebuhr/ucs/cmd/ucs-bender
ucs-bender # Will run against localhost
- The "official" Node.js cache server
- Blog about 6.0 development
- Unity Documentation on Cache Servers
- Unofficial C# Implementation
- Icon by Elizabeth Arostegui
- MIT-Licensed