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Luciano jacomeli patch 4.22.3 #2
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Luciano jacomeli patch 4.22.3 #2
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Almost everything works, EQS is necessary activate in the editor preferences for work! I need help in AIController, and in EQS; code in line 53: Also i change in EQS source master some code to let me compile, but i think is important i remove "*It" to "It" const FVector Location = GetItemLocation(QueryInstance, It); |
reactivate OnPerceptionUpdate update TraceParams.bTraceComplex=true
i will record a video, explain everything i done, but the Pointer maybe destroyed everything and crash the game! i need fix it is working but crashing. the game start became lag so i don't know if is memory leak, but a exception is called by VisualStudio |
Video: https://youtu.be/6AmU2oovm2E |
OMG Good job dude! I'll be on vacation soon so I'll have time to take a look and help you fix it. Thanks :) |
Great news! thanks :) |
Hey, I didn't find time to do it yet sorry! I still keep it on the back of my head though. |
don't worry, when you have time you check. Thanks dude |
Bumping this. |
Help me to run this project |
Hi Mariano, i have done some fix for your source files in 4.22.3.
I download the shooter example for 4.22.3 and use almost all classes
then i add your source code only where needs... and fix to the new version.
I change somethings on my engine source, just about public: and private: but please try. Unfortunatly only compile in shooter example downloaded from Launcher... your content not yet, i need add debugger symbols to my engine, callstack problem UE4Editor-CoreUObject Triggered Breakpoint, anyway is night in Brazil so i need sleep, tomorrow i will check it again.