As a Unity VR Developer working in IT-based solutions for the aviation industry, I am leveraging my skills in game development to advance the field and create immersive and engaging experiences for aviation professionals and enthusiasts alike. Additionally, I incorporate Unreal Engine to enhance visual fidelity and performance, and utilize Python for robust backend integration and automation, enriching the functionality and interactivity of our VR solutions.
- Proficient in Unity and C# / Unreal and C++ programming, with a focus on developing virtual reality experiences.
- Skilled in creating immersive and interactive VR environments, including designing environments, user interfaces, and animations.
- Experience in using VR hardware, such as Oculus Rift, to develop and test VR applications.
- Knowledgeable in using 3D modeling and animation software, such as Blender, to create assets for VR environments.
- Passionate about exploring new technologies and techniques to enhance VR experiences and staying up-to-date with the latest VR trends and developments.
- Familiarity with game development concepts, such as game design, mechanics, and optimization.
- Strong problem-solving and debugging skills to troubleshoot technical issues and optimize VR applications.
- Ability to work collaboratively in a team environment, including communicating with artists, designers, and other developers.
- Ability to create high-quality code with clean architecture, documentation, and best practices.
S.No | Projects | Languages | Description |
---|---|---|---|
01 | Aviatrix | Created a Flight Simulation Application. | |
02 | Galaxy Shooter | Created a 2D Game inspired from Raptors. | |
03 | CryptRaider | A 3D game with Unreal Game Engine. | |
04 | Warehouse Wreckage | Created a small game with Unreal Engine. | |
05 | Drift City | Created a Racing Car Game with minimum requirements of giving a proper race track, implement external and interior design of the car. | |
06 | Research Tree | Create a Research Tree using Unity Game Engine to upgrade any level if it has enough resources. | |
07 | Raycasting | My Own Raycasting Algorithm for 3D game | |
08 | Pong | Created a Pong Game inspired from the original game Pong in 1972 | |
09 | DeepStreamer Setup | DeepStreamer Setup tutorial for Object Detection Program | |
10 | Cub3D | 3D Game in C language | |
11 | So_Long | 2D Game in C language |
S.No | Projects | Language | Description |
---|---|---|---|
01 | Research Tree | Create a Research Tree using Unity Game Engine to upgrade any level if it has enough resources. | |
02 | Data Visualisation Project | Reads the document which is passed to the program and implement a data visualisation linking with every document UUID | |
03 | Drift City | Create a Racing Car Game with minimum requirements of giving a proper race track, implement external and interior design of the car. |
S.No | Projects | Language | Description |
---|---|---|---|
01 | ft_ls | Recreating the command ls with flags in terminal using C language. |