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update RELEASE file and version info for 1.99.3 tag
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richard42 committed Feb 13, 2010
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90 changes: 0 additions & 90 deletions README
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Expand Up @@ -61,94 +61,4 @@ B is "left control"
Select Mempack = ","
Select Rumblepack = "."

********Old blight_input readme file:

2003-01-30
blight_input: N64 input plugin using SDL (for Mupen64 atm)
================================================================================

TOC:
----
1) About
1.1) What is this?
1.2) What is SDL?
1.3) What is Mupen64?

2) Installation
2.1) How to get the latest version
2.2) Requirements
2.3) Compiling and installing

3) Help
3.1) Configuring the plugin
3.2) What kind of devices are supported?

================================================================================
1) About
--------

1.1) What is this?
blight_input is an n64 input plugin using SDL. It should compile on any OS
supported by SDL.

1.2) What is SDL?
SDL is the Simple DirectMedia Layer written by Sam Lantinga.
It provides a low-level API for audio, video, input, threads, ...
For more information go to http://www.libsdl.org/

1.3) What is Mupen64?
Mupen64 is an open source n64 emulator written by Hacktarux. At the moment it
is available for Linux and Windows (some people already got it running on
mac os x and BSD)
Go to http://mupen64.emuation64.com/ for more infotmation!


2) Installation
---------------

2.1) How to get the latest version
Go to http://deltaanime.ath.cx/~blight/n64 and download the latest version

2.2) Requirements
- SDL (www.libsdl.org)

2.3) Compiling and Installing
Unpack the source: tar -zxvf blight_input-X.Y.Z.tar.gz
Change to the source directory: cd blight_input-X.Y.Z
Configure the package: ./configure
Compile it: make
Install the plugin: make install

This will install blight_input-X.Y.Z.so in ./src/ - copy the file into
Mupen64's plugin directory (cp src/blight_input-X.Y.Z.so <mupen64 dir>/plugins)


3) Help
-------

3.1) Configuring the plugin
Select "Blight's SDL input plugin vX.Y.Z" in your N64 emulator and click
"Configure". The config dialog will pop up. Move your mouse cursor over the
"Help" area - you will see instructions how to configure the plugin.

3.2) What kind of devices are supported?
Any devices supported by SDL and the plugin which leaves the following:
- Keyboard
- Joysticks/Gamepads supported by the kernel
- HID devices (i.e. a N64 pad connected using an adaptoid, USB joysticks and
gamepads), maybe more

You can assign any of the following events to trigger button presses or axis
movements:
- Single key press
- joystick/gamepad button press
- joystick/gamepad axis movement
- joystick/gamepad hat position

You can i.e assign X Axis Left to button A, Joy Hat Up to Y Axis Up, ...

================================================================================

I hope this helped!
-- "off to bed" blig[h]t

14 changes: 14 additions & 0 deletions RELEASE
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SDL Input plugin for Mupen64Plus
--------------------------------

Mupen64Plus-input-sdl v1.99.3 - February 13, 2010
-------------------------------------------------
- New feature: auto-configuration uses an .ini file instead of hard-coding the controllers in the source code
- New controller auto-configurations:
- Original X-Box (and compatible clones)
- HuiJia USB GamePad
- USB Human(2p) Interface Device
- sync with core<-->plugin API change for RomOpen()
- Bugfix: controller pak was fixed at startup, switching b/w mempak and rumblepak did not work
- Bugfix: Xbox 360 and PS3 controllers need slightly different names under OSX
- Makefile improvements:
- plugin must be linked with CC instead of LD because 'sdl-config --libs' can give "-Wl,-rpath"
- added OS type GNU/kFreeBSD

Mupen64Plus-input-sdl v1.99.2 - January 6, 2010
-------------------------------------------------
- new feature: added MSVC8 project file, minor code refactoring for VC compatibility
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2 changes: 1 addition & 1 deletion src/version.h
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Expand Up @@ -27,7 +27,7 @@
#define VERSION_H

#define PLUGIN_NAME "Mupen64Plus SDL Input Plugin"
#define PLUGIN_VERSION 0x016302
#define PLUGIN_VERSION 0x016303

#define VERSION_PRINTF_SPLIT(x) (((x) >> 16) & 0xffff), (((x) >> 8) & 0xff), ((x) & 0xff)

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