Skip to content
MegaMech edited this page Feb 26, 2023 · 1 revision

The functionality of the games memory is relatively primitive. It contains unused dynamic memory code from sm64. It's much simpler approach to memory management.

A block of memory may be added to the left or right side of the memory pool. Removing blocks of memory can only be done at the ends of the memory pool. The exception to this means removing all memory blocks from the nearest end to the removed location.

Clone this wiki locally