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- Your build must at least contain the following scripts:
nPose Core
nPose Dialog
nPose menu
nPose NC Reader
nPose Slave
nPose RLV+ Core
-
nPose RLV+ Menu
(if you want to use a the menu)
- Add a NC called
SET:RLV
with the following content:
PLUGINMENU|nPose_RLV+
DONE.
What can you expect?
- You can grab your victims (via menu). RLV restrictions are applied to them, so they are not able to unsit in any way (without safewording).
- You can apply a timer to your victim (via menu).
- You can add additional restrictions to your victim (via menu).
- You can undress your victim (via menu).
- Of course you can free your victims.
- If someone sits down voluntary on any seat, RLV restrictions are applied to him, so he is not able to unsit in any way (without safewording).
- A recapture after logout/login, if possible and if the RLV Relay supports it (this should almost be the case)
So how could this work almost out of the box?
I implemented default settings into the script that should cover the needs of a huge amount of RLV enabled furnitures. You can of course change theses settings if they don't match your build. In detail the most important settings are:
RLV_enabledSeats=*
(this means that every seat in your build is RLV enabled, please see Global options)
rlvBaseRestrictions: @unsit=n/@sittp=n/@tploc=n/@tplure=n/@tplm=n/@acceptpermission=add/@editobj:%MYKEY%=add
(please see Link messages)
It is very common that you don't want to RLV enable all seats for example if your build consist of a "Sub" and a "Dom" seat. Please change the option RLV_enabledSeats
to match your build. It is recommend that the RLV_enabledSeats
are the first seats in the seat (slot) list. Example for a build with three "Sub" seat (seat number 1,2,3) and one or more "Dom" seats:
RLV_enabledSeats=1/2/3
If someone sits down on a RLV enabledSeat he will become trapped. If there is nobody around him to release him he will be trapped ... forever ;). To avoid that, you can activate a Trap Timer. Simply use the option RLV_trapTimer
. For example:
.init NC:
OPTION|RLV_trapTimer=300
This means that after he sits down on your build a timer (5 minutes = 300 seconds) will be started and after the timer triggers, your victim will be released.
With this setup you will be trapped automaticly if you come to close to your build. Simply add a trapRange to your build. For example:
.init NC:
OPTION|RLV_trapRange=1.5
With this setup you will be trapped automaticly if you run against your build. Simply activate the collision detection in your build. For example:
.init NC:
OPTION|RLV_collisionTrap=1
Sometimes it may be useful to also start a timer if your victim is grabbed via the capture menu. To do so you can add a Grab Timer. Example:
.init NC:
OPTION|RLV_grabTimer=300
To be continued ...