Releases: naelstrof/VRPlayspaceMover
Releases · naelstrof/VRPlayspaceMover
Fixed crashing on Vive wireless.
v0.1.7
v0.1.6 hotfix
- I totally accidentally permanently enabled the --fakeTrackers mode. My bad!
v0.1.5 is out!
--orbitTracker
now auto-enables--fakeTrackers
, same with--bodyHeight
.- Minimum update rate set to 90hz, increases the smoothness at lower framerates in other games.
v0.1.4 is out!
- New
--orbitTracker
option for alternative (better?) fake trackers. - Improved CPU usage and smoother at lower framerates.
- Throwing distance is no longer fps dependent.
- Improved error messages for if the playspace mover fails to connect to steam or the vr input emulator.
Elegant Shutdown, Toggle-able physics.
Closing the console window, or sending a SIGTERM to the process with CTRL+C will cause it to elegantly reset your playspace and disconnect fake trackers before shutting down.
Restarting the app will make it automatically detect if trackers were already created, and use those ones instead of creating new ones. Feel free to restart it all you want!
You can toggle physics with a bind now also. Check out https://github.com/naelstrof/VRPlayspaceMover#physics for more info!
Fake full body tracking!
Now for those who don't have a Kinect or Vive Pucks, you can still climb around!
Physics!
Now to v0.0.1!
- No longer need to grab chaperone matrix. This also fixes a bug with mixing Oculus and Vive trackers.
- Added --resetButtonMask option that lets you reset your playspace.
- Offsets set before launching the app will no longer get overridden. (Allows you to offset trackers with Input Emulator's in-VR menus before launching the app.)
- Added --help option.