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ige

build + tests

ige is a 3D game engine built in C++20 for educational purposes.

Features

  • Entity-Component-System architecture
  • Basic 3D renderer using OpenGL 4
  • glTF 2.0 model loading
  • Physics engine using Bullet 3
  • Plugin system to opt-in to only the features you need

Contributing

Contributions are welcome! Just keep the following rules in mind:

  • The repository uses a rebase workflow and has a "no-merge policy" similar to the one used by the rust-lang repository. This helps keeping a clean commit history.
  • All the code in this repository must be formatted according to the .clang-format configuration files provided. However, clang-format will, in some rare occasions, format the code in a weird way (e.g. for some recent C++20 syntax that aren't fully supported yet). You can temporarily turn it off with // clang-format off/on blocks.
  • Most importantly, try to keep the code as consistent as possible with what's already here!

License

ige is licensed under the MIT license. See LICENSE for the full text.