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Releases: natecraddock/open-reckless-drivin

0.0

29 Apr 00:15
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This release is mostly to mark progress. The game is not playable yet. I have successfully rewritten everything I did in C with Zig now, and it all works really well and is much more organized and readable. I have also spent some time reading the C sources for the next steps to understand what else needs to be done. Here is what does work (some of this is only run in tests):

  • Loading the resource data into memory
  • Decompressing resources
  • Extracting entries from packed data
  • Decrypting levels 4 through 10
  • Generating new registration codes
  • Parsing Macintosh QuickDraw images
  • Parsing (but not reading from disk) preference files
  • Initialization of the PRNG and sine table

See this issue to track progress on a playable level one!