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1.3.9

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 22 Jan 14:11

[1.3.9] - 2025-01-16

Added

  • Enabled content downloads from the Editor while in Playmode.

Fixed

  • Entities Hierarchy shows content for Dont Destroy On Load scene in playmode.
  • Prefab reference disappears after instantiating the prefab in runtime and rebaking.
  • Entity inspector now differentiate editors for component types when type names are the same but namespaces are different.
  • compile error when using 'unsafe' in one partial system (that's generated) but not another
  • compile error when having mismatched using statements in one partial system that's different than another
  • Fixed an error where an EntityQuery whose WithAny list contained a mix of enableable and disableable components would fail to match entities with at least one of the non-enableable components, if all of its enableable Any components were disabled. As a side effect, queries with WithAny constraints should now have slightly faster matching.
  • For empty scene sections, SceneSectionData.BoundingVolume will no longer contain NaN values, and the BoundingVolume.IsValid property will return true as expected. Note that converting this field to an AABB will still result in NaN values; for now, this case will need special-case handling in user code.
  • Massively reduced reflection on startup in player builds by moving work to an ILPostProcessor.
  • Unit test Instability (memory corruption) caused by dynamically registering new types with the TypeManager.

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