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Update xr.md
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marwie committed Sep 11, 2024
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Expand Up @@ -172,9 +172,9 @@ It's worth noting that the overlay element [will be always displayed fullscreen

## Image Tracking

Needle Engine supports **WebXR ImageTracking** ([Live Demo](https://engine.needle.tools/samples/image-tracking?utm_source=docs&utm_content=xr))
*Note*: WebXR ImageTracking is still in "draft" phase: [Marker Tracking Explainer](https://github.com/immersive-web/marker-tracking/blob/main/explainer.md)
Follow these steps to enable WebXR ImageTracking:
Needle Engine supports **WebXR ImageTracking** ([Live Demo](https://engine.needle.tools/samples/image-tracking?utm_source=docs&utm_content=xr))
*Note*: While WebXR ImageTracking is still in "draft" phase ([Marker Tracking Explainer](https://github.com/immersive-web/marker-tracking/blob/main/explainer.md))
you need to follow these steps to enable WebXR ImageTracking on Android devices:

- Enable `WebXR Incubations` in chrome
- Add the `WebXRImageTracking` component
Expand All @@ -184,8 +184,9 @@ You can find additional documentation in the [Everywhere Actions](everywhere-act
Without that spec, one can still request camera image access and run custom algorithms to determine device pose.
Libraries to add image tracking:
- [AR.js](https://github.com/AR-js-org/AR.js) (open source)
- [Experimental AR.js integration](https://github.com/FireDragonGameStudio/NeedleAndARjs) by FireDragonGameStudio
- [Mind AR](https://github.com/hiukim/mind-ar-js) (open source)
- [Experimental AR.js integration with Needle Engine](https://github.com/FireDragonGameStudio/NeedleAndARjs) by FireDragonGameStudio



## Augmented Reality and WebXR on iOS
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