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getting started: adjust some wording
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marwie committed Oct 30, 2023
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Expand Up @@ -9,20 +9,22 @@ Below you find a list of tools that you need or that we recommend for using Need


<ClientOnly>
<br/><os-link windows_url="https://nodejs.org/dist/v18.16.0/node-v18.16.0-x64.msi" osx_url="https://nodejs.org/dist/v18.16.0/node-v18.16.0.pkg">Download Nodejs ⭐</os-link>
Node.js is necessary to preview your website on your computer.
It is also used for uploading your website when you are finished and you want to share your results.

<br/><os-link windows_url="https://nodejs.org/dist/v18.16.0/node-v18.16.0-x64.msi" osx_url="https://nodejs.org/dist/v18.16.0/node-v18.16.0.pkg">Download Nodejs ⭐</os-link>
Node.js is used to preview and build the website that you are creating on your computer.
It is also used for uploading (deploy) your website when you are finished and when you want to share it.
<br/>

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### The following tools are optional - *but recommended*

<br/><os-link windows_url="https://fwd.needle.tools/needle-engine/toktx/win" osx_url="https://fwd.needle.tools/needle-engine/toktx/osx" osx_silicon_url="https://fwd.needle.tools/needle-engine/toktx/osx-silicon">Download Toktx 🗜</os-link>
We use Toktx in production builds (optimized builds) for texture compression (KTX2). You can read more about production builds [here](./deployment.md#production-builds) in our docs

<br/><os-link windows_url="https://code.visualstudio.com/sha/download?build=stable&os=win32-x64-user" osx_url="https://code.visualstudio.com/sha/download?build=stable&os=darwin-universal">Download VSCode 📑</os-link>
When you plan to edit code then we *recommend* that you download and install VSCode as your code editor
When you plan to edit or write code (js or HTML) then we *recommend* that you use VSCode as your code editor.


<br/><os-link windows_url="https://fwd.needle.tools/needle-engine/toktx/win" osx_url="https://fwd.needle.tools/needle-engine/toktx/osx" osx_silicon_url="https://fwd.needle.tools/needle-engine/toktx/osx-silicon">Download Toktx 🗜</os-link>
We use Toktx for texture compression (KTX2). You can read more about that [here](./deployment.md#production-builds) in our docs
<br/>
</ClientOnly>

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