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add remark about FontAdditionalCharacters
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kipash committed Oct 3, 2024
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2 changes: 1 addition & 1 deletion documentation/component-reference.md
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Expand Up @@ -143,7 +143,7 @@ UI can be animated.
| Name | Description |
| ------------- | ------------- |
| `Canvas` | Unity's UI system. Needs to be in World Space mode right now. |
| `Text (Legacy)` | Render Text using Unity's UI Text component. Custom fonts are supported, a font atlas will be automatically generated on export. Use the font settings to control which characters are included in the atlas.<br/>**Note**: In Unity make sure to use the `Legacy/Text` component (*TextMeshPro* is not supported at the moment) |
| `Text (Legacy)` | Render Text using Unity's UI Text component. Custom fonts are supported, a font atlas will be automatically generated on export. Use the font settings or the `FontAdditionalCharacters` component to control which characters are included in the atlas.<br/>**Note**: In Unity make sure to use the `Legacy/Text` component (*TextMeshPro* is not supported at the moment) |
| `Button` | Receives click events - use the onClick event to react to it. It can be added too 3D scene objects as well.<br/>**Note**: Make sure to use the `Legacy/Text` component in the Button (or create the Button via the `UI/Legacy/Button` Unity context menu since *TextMeshPro* is not supported at the moment) |
| `Image` | Renders a sprite image |
| `RawImage` | Renders a texture |
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