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add webgl_loader_multiple example that supports glTF and FBX loading,…
… proper disposal, and animation * added webgl_loader_multiple as example of how to load multiple files one after each other * added bounds fitting * added FBX import as second file type example * added material upgrade of FBX materials to MeshStandardMaterial to receive IBL * fix minDistance possibly being greater than maxDistance, fix animation loading and playback * switched to animationLoop workaround for having a nicely blurred background from the environment alternative blur approach: use texture mipmaps directly. less pretty clean up, add link to PR that will introduce background bluriness fix env bluriness (harder with mipmaps), fix HDRI Haven url update screenshot replace blurred background hack with new backgroundBlurriness feat: add USDZ loading, glTF export and USDZ export, FBX material conversion USDZExporter: fix default plane anchoring orientation and add precision specifiers (mrdoob#25012) Fixes mrdoob#25011 [XR] Feat: Allow passing GLTFLoader into OculusHandModel/XRHandMeshModel (mrdoob#25013) * feat: allow passing GLTFLoader into OculusHandModel/XRHandMeshModel * apply review feedback USDZExporter: guard against missing image data in textures USDZLoader: add hierarchy support and fix loading files exported with USDZExporter GLTFExporter: guard against missing image data in textures simplify null check cleanup child name and add example for texture traversal after loading added file input button, added download button for OBJ fix: GLTF and USDZ exporters break with missing images in textures adjust title and description, convert OBJ mats to MeshStandardMaterial so they use IBL updated screenshot
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