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disable player label patch, lure takes care of it now
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neomoth committed Oct 27, 2024
1 parent a496eb1 commit 8e736cd
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions NeoQOLPack/Mod.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ public class Mod : IMod
public Config Config;
public ILogger Logger;

private static readonly string versionTag = "v1.0.1";
private static readonly string versionTag = "v1.0.2";
private static readonly string repo = "neomoth/NeoQOLPack";

private bool injectUpdateNotice = false;
Expand All @@ -30,7 +30,7 @@ public Mod(IModInterface modInterface) {
modInterface.RegisterScriptMod(new InventoryPactcher(this));
modInterface.RegisterScriptMod(new ItemSelectPatcher(this));
modInterface.RegisterScriptMod(new PlayerPatcher(this));
modInterface.RegisterScriptMod(new TitleScreenPatcher());
// modInterface.RegisterScriptMod(new PlayerTitlePatcher());
modInterface.RegisterScriptMod(new ShopPatcher());
modInterface.RegisterScriptMod(new PlayerHudPatcher(this));
modInterface.RegisterScriptMod(new ShopButtonPatcher(this));
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Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

namespace NeoQOLPack.Mods;

public class TitleScreenPatcher : IScriptMod
public class PlayerTitlePatcher : IScriptMod
{
public bool ShouldRun(string path) => path == "res://Scenes/Entities/Player/player_label.gdc";

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