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Fix mouse showing sprite 258 pressing esc #2629

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55 changes: 26 additions & 29 deletions src/studio/studio.c
Original file line number Diff line number Diff line change
Expand Up @@ -2329,37 +2329,34 @@ static void blitCursor(Studio* studio)

if(tic->input.mouse && !m->relative && (s32)m->x < TIC80_FULLWIDTH && (s32)m->y < TIC80_FULLHEIGHT)
{
s32 sprite = CLAMP(tic->ram->vram.vars.cursor.sprite, 0, TIC_BANK_SPRITES - 1);
const s32 sprite = CLAMP(tic->ram->vram.vars.cursor.sprite, 0, TIC_BANK_SPRITES - 1);
const tic_bank* bank = &tic->cart.bank0;

tic_point hot = {0};

if(tic->ram->vram.vars.cursor.system)
{
bank = &getConfig(studio)->cart->bank0;
hot = (tic_point[])
{
{0, 0},
{3, 0},
{2, 3},
}[CLAMP(sprite, 0, 2)];
}

if(tic->ram->vram.vars.cursor.system)
{
bank = &getConfig(studio)->cart->bank0;
const tic_palette* pal = &bank->palette.vbank0;
const tic_tile* tile = &bank->sprites.data[sprite];
const tic_point hot = (tic_point[])
{
{0, 0},
{3, 0},
{2, 3},
}[CLAMP(sprite, 0, 2)];

const tic_point s = {m->x - hot.x, m->y - hot.y};
u32* dst = tic->product.screen + TIC80_FULLWIDTH * s.y + s.x;

for(s32 y = s.y, endy = MIN(y + TIC_SPRITESIZE, TIC80_FULLHEIGHT), i = 0; y != endy; ++y, dst += TIC80_FULLWIDTH - TIC_SPRITESIZE)
for(s32 x = s.x, endx = x + TIC_SPRITESIZE; x != endx; ++x, ++i, ++dst)
if(x < TIC80_FULLWIDTH)
{
u8 c = tic_tool_peek4(tile->data, i);
if(c)
*dst = tic_rgba(&pal->colors[c]);
}
}
else if(sprite == 0) return;
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:) we don't draw anything if tic->ram->vram.vars.cursor.system == false


const tic_palette* pal = &bank->palette.vbank0;
const tic_tile* tile = &bank->sprites.data[sprite];

tic_point s = {m->x - hot.x, m->y - hot.y};
u32* dst = tic->product.screen + TIC80_FULLWIDTH * s.y + s.x;

for(s32 y = s.y, endy = MIN(y + TIC_SPRITESIZE, TIC80_FULLHEIGHT), i = 0; y != endy; ++y, dst += TIC80_FULLWIDTH - TIC_SPRITESIZE)
for(s32 x = s.x, endx = x + TIC_SPRITESIZE; x != endx; ++x, ++i, ++dst)
if(x < TIC80_FULLWIDTH)
{
u8 c = tic_tool_peek4(tile->data, i);
if(c)
*dst = tic_rgba(&pal->colors[c]);
}
}
}

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