The full process can be found on the wiki
During this 2-month course, I deciced to focus on Machine Learning in Unity, using the MLAgents package. I trained an agent to avoid obstacles falling from the sky, collect coins and find health potions to stay alive. The idea was to teach the agent the concept of 'Delayed Gratification'.
Timeframe: May 2024/June 2024
Team size: 1
Software: Unity
Languages: C#
Focus: Agent training and data collection
Features:
- Data visualization in Excel with boxplots and data graphs
- Dynamic training environment