2D TD game in C++ with the SFML library.
Tower costBase getting destroyedGame\Menu StateWaves (Loaded from file etc)Everything should use nodeProjectilesButtonsLevel Selection UI- In Game UI
- Buttons for selecting towers
- Icons for gold and health
- Tower Upgrading
- Game Over UI
- Flying Enemies
- First 5 levels
- Update graphics again
- Add more enemy types
- Load enemy types from file
Argument in class methods should just be the name, use this-> to differentiate between them. E.g this->health = health. No m\a prefixes to member variables.
The entry point is in main.cpp but it just calls and uses TD found in td.hpp\td.cpp which inherits from Game found in game.hpp\game.cpp. The game is split into states:
menustate.hpp\cpp- This renders\updates the menugamestate.hpp\cpp- This renders\updates the game, the update is in a seperate method that is run on different threadtileeditorstate.hpp\cpp- This renders\updates the tile editor.
